* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: British English, Catalan, German, Hungarian,
Polish, Spanish, Swedish, Turkish
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL and part of MANUAL to help
* added more descriptions and images to in-game help (also #12322)
* fixed some untranslatable attack names (part of #12788)
* Battle Princess can now have translation different to Princess
* fix terrain list and time of day cross-references in unit help
* graphics and sound improvements:
* fixed layering of multi-hex tiles (#13586)
* removed Mac OS X icon border (#12928)
* updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
Grand Knight, Master Bowman
* new and revised portraits for The Dark Hordes and Konrad
* campaigns
* Eastern Invasion
* fixed missing background in intro (#13901)
* campaign plot and dialogue extensively revised
* Son of the Black Eye
* fixed untranslatable strings in Saving Inarix
* start of making Clash of Armies harder: arrival of more reinforcements
* The Dark Hordes: terminate the campaign at this point as Part 1
* Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
* old campaign downloaded from server is now removed when updating (#13874)
* multiplayer:
* rejoining game as observer, with same nick, no longer causes out of synch
(#12824 and #12997, still subject to confirmation)
* fixed chat messages from allies not being shown in multiplayer (#13657)
* added Use map settings option to preset scenario suggested values at setup
* show game settings in the game list
* fixed lobby corruption when trying to join a game that disallows observers
* fixed create-game-then-cancel lobby corruption (#13522)
* tweaked layout of game creation screen
* fixed non-fatal errors exiting lobby (#13783)
* choosing vacant slot then joining all computer game is no longer allowed
* cancelling faction selection now goes back to scenario setup (#9376)
* ending game now returns to lobby (#13348)
* more robust network code: ghost connections should no longer linger forever
* new units: added Drake Enforcer
* unit balancing and modifications
* increased Elvish Scout ranged attack damage from 5-2 to 6-2
* increased Cavalryman attack damage from 5-3 to 6-3
* reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
* simplified AMLA, using global macros in amla.cfg
* multiplayer scenarios: removed Icy Waters, added Smallolof, modified
Sulla's Ruins map
* user interface improvements:
* fixed failed recruit attempt clearing undo stack (#13833)
* fixed recall not clearing shroud (#13824)
* fixed spurious warning when loading a saved game and ending turn (#12986)
* sound is handled better, and can be set as a preference (rest of #11669)
* fixed editor insisting on path without spaces, for saving maps (#13919)
* changed hotkeys for end turn (alt-e->alt-space) and open/load game
(ctrl-l->ctrl-o)
* replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
* fixed towupper causing build to fail on OpenBSD (#13709)
* fixed replay corruption due to capture events not saving randomness (#13666)
* keep send and receive connection statistics separate for each socket
* more responsive networking code, less subject to network errors
* fixed campaign upload with no passphrase not storing generated passphrase
* tag [redraw] now forces redraw and is no longer a no-op (#11079)
* fixed repeated attempts to open non-existent font files
* various bug fixes and code cleanups