5ba2cca7f2
v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM)
50 lines
1.7 KiB
Makefile
50 lines
1.7 KiB
Makefile
# $NetBSD: Makefile,v 1.5 2008/05/21 11:02:55 wiz Exp $
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#
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DISTNAME= singularity_0.28
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PKGNAME= ${DISTNAME:S/_/-/}
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CATEGORIES= games
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MASTER_SITES= http://www.emhsoft.com/singularity/
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MAINTAINER= wiz@NetBSD.org
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HOMEPAGE= http://www.emhsoft.com/singularity/
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COMMENT= Endgame: Singularity game
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PKG_DESTDIR_SUPPORT= user-destdir
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WRKSRC= ${WRKDIR}/${PKGNAME_NOREV}
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INSTALLATION_DIRS= bin share/doc/singularity
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INSTALLATION_DIRS+= share/singularity/code
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INSTALLATION_DIRS+= share/singularity/data/music-src
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INSTALLATION_DIRS+= share/singularity/data/fonts
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INSTALLATION_DIRS+= share/singularity/data/images
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INSTALLATION_DIRS+= share/singularity/data/sounds
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INSTALLATION_DIRS+= share/singularity/music
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do-build:
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${ECHO} "#!/bin/sh" > ${WRKSRC}/singularity
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${ECHO} "cd ${PREFIX}/share/singularity/code" >> ${WRKSRC}/singularity
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${ECHO} "${PYTHONBIN} singularity.py" >> ${WRKSRC}/singularity
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do-install:
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${INSTALL_SCRIPT} ${WRKSRC}/singularity ${DESTDIR}${PREFIX}/bin
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${INSTALL_DATA} ${WRKSRC}/code/*.py \
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${DESTDIR}${PREFIX}/share/singularity/code
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${INSTALL_DATA} ${WRKSRC}/data/*.* \
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${DESTDIR}${PREFIX}/share/singularity/data
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${INSTALL_DATA} ${WRKSRC}/data/fonts/*.* \
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${DESTDIR}${PREFIX}/share/singularity/data/fonts
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${INSTALL_DATA} ${WRKSRC}/data/images/*.* \
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${DESTDIR}${PREFIX}/share/singularity/data/images
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${INSTALL_DATA} ${WRKSRC}/data/sounds/*.* \
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${DESTDIR}${PREFIX}/share/singularity/data/sounds
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${INSTALL_DATA} ${WRKSRC}/data/music-src/* \
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${DESTDIR}${PREFIX}/share/singularity/data/music-src
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${INSTALL_DATA} ${WRKSRC}/README.txt \
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${DESTDIR}${PREFIX}/share/doc/singularity
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.include "../../devel/py-game/buildlink3.mk"
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.include "../../graphics/SDL_image/buildlink3.mk"
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.include "../../lang/python/extension.mk"
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.include "../../mk/bsd.pkg.mk"
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