v1.36 - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!) - New BRR decoding method, this should resolve all the sound issues introduced in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_] - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!) - Fixed some more mode 4 issues in the new gfx engine. [pagefault] - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault] - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram. [_Demo_] - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_] - Fixed crash with certain games. (SDL/*nix only) [theoddone33] - Added better OBC1 detection. [_Demo_] - Special hack for Samurai Showdown IRQ problem. [_Demo_] - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_] - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_] - Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_] - Modified work ram init value to 0x55. (Thanks TRAC) v1.35 - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention.
29 lines
634 B
Makefile
29 lines
634 B
Makefile
# $NetBSD: Makefile,v 1.8 2002/08/31 00:15:41 wiz Exp $
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#
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DISTNAME= zsnes136src
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PKGNAME= zsnes-1.360
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CATEGORIES= emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=zsnes/}
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MAINTAINER= packages@netbsd.org
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HOMEPAGE= http://www.zsnes.com/sourceforge.php
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COMMENT= Super NES emulator
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BUILD_DEPENDS+= nasm-[0-9]*:../../devel/nasm
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ONLY_FOR_PLATFORM= *-*-i386
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ALL_TARGET= zsnes
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WRKSRC= ${WRKDIR}/zsnes-1.36/src
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GNU_CONFIGURE= # defined
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USE_GMAKE= # defined
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USE_BUILDLINK2= # defined
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USE_X11= # defined
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.include "../../devel/SDL/buildlink2.mk"
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.include "../../graphics/png/buildlink2.mk"
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.include "../../mk/bsd.pkg.mk"
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