8718008df6
This adds gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs.
11 lines
346 B
Text
11 lines
346 B
Text
@comment $NetBSD: PLIST,v 1.3 2019/10/06 11:32:18 nia Exp $
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include/GLFW/glfw3.h
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include/GLFW/glfw3native.h
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lib/cmake/glfw3/glfw3Config.cmake
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lib/cmake/glfw3/glfw3ConfigVersion.cmake
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lib/cmake/glfw3/glfw3Targets-noconfig.cmake
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lib/cmake/glfw3/glfw3Targets.cmake
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lib/libglfw.so
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lib/libglfw.so.3
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lib/libglfw.so.${PKGVERSION}
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lib/pkgconfig/glfw3.pc
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