6a0a0eac2b
Pkgsrc: Buildlink in some libraries that bzflag has uses for: * graphics/glew * x11/libXi * x11/libXxf86vm BZFlag 2.0.12 - BZFlag version 2.0.12 is the current version of the BZFlag game for Linux and source packages. released on 6/25/08. It was released primarily to fix a small number of build issues on various linux distributions, most notibly Gentoo and Debian based systems. There are no new features from 2.0.10. * Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone * Fix for memory leaks - * libGLEW requirement controlled by --with-glew - Alfredo Tupone * Actually build with SDL_Image, if required - Alfredo Tupone * Remove extra dir separator from cache entries - Jeff Myers * Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers * Adjust shown coordinate for observers - Jeff Myers * Use the foghack only if the config says - Jeff Myers * Queue spawns after flag captures - Chris Wibble * Fix kill callback when is coming from server - Jeff Myers * Fix intermix of chat messages and api callback - Jeff Myers * Various permission fixes - Jeff Myers * Plugins path fixed - * Kerberos and thread removed (never used) - Alfredo Tupone * Event log fixed - Jeff Myers * Workaroung to a driver bug - Jeff Myers * Word filtering is case unsensitive - * Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone * Not showing a "new rabbit" message when player ID == NoPlayer - blast007 * gcc-4.3 fixes - Tim Riker, Alfredo Tupone * MacOSX: Consistent search of resource files - Sean Morrison * MacOSX: update the project to XCode 2.4.1 - Sean Morrison * Added _countdownResumeDelay to control resume delay. - Thomas Stauer * Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine BZFlag 2.0.10 - BZFlag version 2.0.10 is the current version of the BZFlag game for Windows and Mac OSX. It was released on 11/17/07. It was released primarily to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions for dual core and 64 bit systems. * Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak * Add the rabidRabbit plugin - LouMan * Add packet loss kick and related admin commands - Thomas Stauer * Reclaim lost memory from sound sample - Tupone Alfredo * Fixed bashism on debian rules - Ryan Kavanagh * Add the rabbitTimer plugin - L4m3r * Fix some segfaults when re-joining - Tupone Alfredo * Compliance with gcc-4.2 - Tupone Alfredo * Fix the build system to be more distro friendly - Tupone Alfredo * Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen * Fix compiler problem with gcc-4 - Tupone Alfredo * Fixed high fps problem - Frank Thilo * Added more info for observers - Jeff Myers, Frank Thilo * torBlock plugin added - Jeff Myers, blast007 * Optionally use mesh position and height for radar - Thomas Stauer * Add the regFlag plugin - Bernt Hansen * Fix memory leak from cURL - blast007 * Add the Phoenix plugin - Jeff Myers * Add favorite server - Frank Thilo * SDL sound rate fix - Alfredo Tupone * add bzID and server status to logDetail plugin - Bernt Hansen * Add -tkannounce to announce tk on admin channel - Bernt Hansen * Add the serverControl plugin - Bernt Hansen * Add keepaway plugin - LouMan * API calls to reset bzdb - Jeff Myers * API call to get the player pause state. - Jeff Myers * API calls to reload bans, and other files - Jeff Myers * API event for shot ends - Jeff Myers * API command to move a flag - Jeff Myers * add API exposure for lag, jitter, and packetloss - Jeff Myers * Add koth plugin - LouMan * Add timedctf plugin - LouMan * Add teamflagreset plugin - LouMan * Add wwzones plugin - LouMan * flagStay plugin added - Jeff Myers * Give everyone notice of pause messages - Jeff Myers * Fix for /silence command - Skeeve * Fix mousebox edge positioning - Mark Thomas * Fixed on spanish localization - xukosky@yahoo.es * Instructions to fix sound on ALSA added - Tupone Alfredo * Change filename format for easier location of matches - uso * Adding jitter kick and related admin commands - Thomas Stauer * Global banlist reload with local banlist - uso * Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall * Ability to change the killer in a PlayerDieEvent - Matthew Marshall * Added shotID to bz_PlayerDieEventData - Matthew Marshall * Expose the countdown and game time stuff to the api - Jeff Myers * Backport the record stop function from 2.1 - Jeff Myers * Backported WW GMs from 2.1 - Matthew Marshall * Converts box & pyramids to mesh if required - Anonymous * Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous * Authorization is invariant to case - Anonymous |
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