pkgsrc/games/wesnoth/patches/patch-ac
adam deb05f0a8a Changes 1.8.5:
* AI:
  * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug 16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
* Campaigns:
  * Descent into Darkness:
    * Made 'Alone at Last' easier.
  * Legend of Wesmere:
    * Added another keep in scenario 14.
* Editor:
  * Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
  * Updated portraits for Drake Fighter and Burner
* Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
  * Fixed bug 16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug 547476).
  * Fix bug 15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
2011-02-24 13:36:56 +00:00

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$NetBSD: patch-ac,v 1.14 2011/02/24 13:36:57 adam Exp $
Fix C++ error.
--- src/gui/auxiliary/event/dispatcher_private.hpp.orig 2011-02-24 12:38:36.000000000 +0000
+++ src/gui/auxiliary/event/dispatcher_private.hpp
@@ -319,7 +319,6 @@ struct find<false>
// MSVC 2008 doesn't like operator() here so changed the name.
return functor.template oper<item>(event);
} else {
- typedef typename boost::mpl::next<itor>::type itor;
return find<boost::is_same<itor, end>::value>
::execute((itor*)0, (end*)0, event, functor);
}