* fixed crash bug when scrolling with cursor keys in editor * fixed X11 crash bug when scaling images with width/height less than 32 * fixed X11 crash bug when blitting masked title screens over background * fixed growing steel wall to also leave behind steel wall * fixed custom element change conditions where a player element is used * fixed bug with player relocation while the player switches an element * fixed problems with re-mapping players on playfield to input devices * fixed wrong behaviour of player option "no centering when relocating" * added condition "deadly when " for custom elements * added possibility to reanimate player immediately after his death * added "element used as action parameter" to element change actions * added optional initial inventory for players (pre-collected elements) * added change page actions "set player inventory" and "set CE artwork" * added switch for EM style dynamite "[ ] explodes with chain reaction" * moved "level settings" and "editor settings" to two tabbed screens * added level setting to start a level with always the same random seed * added CE action "set random seed" to re-initialize random seed in game
10 lines
567 B
Text
10 lines
567 B
Text
$NetBSD: distinfo,v 1.23 2009/01/12 19:22:18 adam Exp $
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SHA1 (rocksndiamonds-3.2.6.0.tar.gz) = cebf6b856d20f7bacc7f20d2ce97c63bf3c9aec7
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RMD160 (rocksndiamonds-3.2.6.0.tar.gz) = 337ef991bfc9ab66f3b2622918c6c2589a274dac
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Size (rocksndiamonds-3.2.6.0.tar.gz) = 3471530 bytes
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SHA1 (patch-ab) = 0b364394ae03f31c9ed966039f2f2cd2e054bca1
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SHA1 (patch-ac) = 9cbf5ff897cae129455081c941d7ae355b525d1b
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SHA1 (patch-ag) = c9c500490948a03b6f5e2fa409f52112edbf7e92
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SHA1 (patch-ah) = 584b406eef29b2849f7fc42181a7b9f29e6c9c69
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SHA1 (patch-ak) = ec80d7e32285a827afacfda4f17e686f2876fd14
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