1d805b22c0
OpenAL is a 3D positional spatialized sound library analogous to OpenGL: instead of micromanaging each aspect of sound playback and effect, the application writer may limit himself to placing sounds in the scene and letting the native OpenAL implementation determine the correct amount of pitch alteration, gain attenuation, phase shift, etc., required to render the sounds correctly. Provided in PR pkg/20759 by Juan RP, with some changes by me.
6 lines
385 B
Text
6 lines
385 B
Text
OpenAL is a 3D positional spatialized sound library analogous to OpenGL:
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instead of micromanaging each aspect of sound playback and effect, the
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application writer may limit himself to placing sounds in the scene and
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letting the native OpenAL implementation determine the correct amount of
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pitch alteration, gain attenuation, phase shift, etc., required to render
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the sounds correctly.
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