6f0088ff95
Changes since 0.89: - Everything from MAME 0.90 (http://x.mame.net/changes-mame.html) and MESS 0.90 (http://x.mame.net/changes-mess.html). - The "-sleepidle (-si)" option is now enabled by default. This keeps the emulation from hogging the CPU when it's idle. - Did a major rework of the effects code, which now borrows code from the AdvanceMAME project (Hans de Goede): * The code is much cleaner. * Effects are much faster on DGA. * The scaling is no longer fixed to a certain factor for each effect: It supports normal (1x1 - 8x8), scale2x (2x2 - 3x6), scan2 (1x2 - 4x2), rgbscan (1x3 - 6x3), scan3 (1x3 - 6x3), hq2x (2x2), lq2x (2x2), 6tap2x (2x2). * All the scanline effects come in both horizontal and vertical varieties, and vertical scanlines are automatically chosen for rotated games. - Made the 32bpp to yuy2 blitting code much faster and cleaner. (Hans de Goede) - Enhanced LIRC support to compile and link against system-installed liblirc_client files. Added the "-lircrc" option. (Mads Villadsen) - Optimized some of the yuy2 blit functions. (Hans de Goede) - Added CPU capability detection for Linux on x86. Currently this only tests for MMX. (Hans de Goede) - Changed the effects code to use the C versions of effects when a CPU isn't MMX-capable. This means that binary distributions can be built with EFFECT_MMX_ASM defined and still run on older CPUs. This presently only works for Linux on x86. (Hans de Goede) - Fixed "-geometry (-geo)" to properly adhere to given window coordinates. Added support for window coordinates to OpenGL. (Hans de Goede) - By default, fullscreen mode now only spans screen 0. To select another screen, use "-xinerama-screen <nr>", or use -1 if you want the old behavior where all screens are spanned. (Joe Q. and Hans de Goede) - Removed Mesa on Glide on Voodoo 2 in fullscreen mode hack. If you need this, just use "-geometry 640x480 -grabkeyboard -grabmouse" instead. (Hans de Goede) - Reverted to treating lightgun buttons as mouse buttons, so lightguns will work independent of joystick devices or drivers. It is now also assumed that there are always 5 mice connected, so multiple lightguns should work fine. - The old-style debugger works again. (Hans de Goede) - Merged several of Nicola Salmoria's memory leak fixes from Windows MAME. - Fixed multiple port recording for the playback/record option. (Chad Hurwitz) |
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