6f5c54e5f6
2020 August 20 ================= (version 1.21) FIXED: Skeletons not on level 3 did not behave like skeletons. FIXED: Don't crash if the intro music is interrupted by Tab in PC Speaker mode. FIXED: Don't switch to PC Speaker mode if there is a mod name in the replay file. DONE: Detect guard skill customizations in PRINCE.EXE. (Used in Illusions of Persia, for example.) TODO: Should we add the guard skill options to the INI, the CFG, the replays, or the settings menu? FIXED: Don't draw the right edge of loose floors on the left side of a potion or sword. FIXED: A guard standing on a door top (with floor) should not become inactive. FIXED: Left jump (top-left) didn't work on some gamepads. FIXED: Replaying from the command line did not work if there were no replay files in the replay folder. DONE: Added support for gamecontrollerdb.txt file. DONE: Detect changes of the shadow's starting positions and automatic moves in PRINCE.EXE. DONE: Added "Restart Game" to the pause menu, so now it's possible to restart the game using a controller. DONE: Added fast forward. TODO: Speed up music and sound effects during fast forwarding. ADDED: You can now use quicksave and quickload while recording a replay. TODO: Verify that the quickloaded state is from the currently running recording. |
||
---|---|---|
.. | ||
files | ||
patches | ||
DESCR | ||
distinfo | ||
Makefile | ||
PLIST |