pkgsrc/emulators/zsnes/distinfo
wiz 1ce5e57d27 Update to 1.360 (1.36, but that is smaller than 1.337, the previous version):
v1.36
       - Fixed Gunforce, added invalid HDMA modes. [_Demo_]
         (Thanks Overload!)
       - New BRR decoding method, this should resolve all the sound
         issues introduced in 1.35 and fix new ones.
         (Noise simulation isn't used anymore) [_Demo_]
       - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
       - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
       - Added offset mode disable toggle to 8-bit new gfx engine.
         [pagefault]
       - Fixed SPC hang in 90 Minutes European Prime Goal
         by clearing spcram. [_Demo_]
       - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
       - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
       - Added better OBC1 detection. [_Demo_]
       - Special hack for Samurai Showdown IRQ problem. [_Demo_]
       - Special hack for Kamen Rider menu, requires special latch reading.
         [_Demo_]
       - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
       - Fixed Digital Devil Story hang by modifying the spc code.
         You must start a new game for the fix to work. [_Demo_]
       - Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
       - Lots of updates to Linux/SDL version, including sound fixes, video
         code updates and other misc bugs. [theoddone33, Thorsten Glaser,
         Wilbern Cobb]
       - Fixed gamma in PNG snapshots. [pagefault]
       - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]

       - Fixed long delay between battles and fixed flickering colours
         on map in Front Mission. [pagefault]
       - Fixed hang when picking up apples in Equinox. [pagefault]
       - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
         Language Edition (Thanks neviski) [_Demo_]
       - Fixed "disco colours" in NBA Hangtime when the ball drops.
         [pagefault]
       - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
         Bubsy and others. [pagefault]
       - Fixed a mode 4 bug in the new graphics engine that was causing
         the title screen in The Lost Vikings to be scrambled. [pagefault]

       - Added support for Super System arcade system, set DIP switches
         in add-on's menu in GUI. Games MUST be zipped in order to load.
         [pagefault]
       - Added special support for Earthworm Jim 2 sound effects. [_Demo_]

       - Added hack for Deaetonosama Apareitiban. [_Demo_]
       - Fixed super scope position reading. [_Demo_]
       - Modified a few timing things. [_Demo_]
       - Fixed some 65816 instructions in processor emulation mode. [_Demo_]

       - Added special timing for Grand Prix 3. [_Demo_]
       - Modified sound decoding another time (helps various noise
         sounds like DQ6). [_Demo_]
       - Modified joypad reading for VS Collection. [_Demo_]
       - Special modification for Bahamut Lagoon and Clay Fighter to
         delay write to the hdma register. (those games need dma delay
         implemented) [_Demo_]
       - Lots of other minor fixes and things we forgot to mention.
2002-08-31 00:15:41 +00:00

7 lines
342 B
Text

$NetBSD: distinfo,v 1.3 2002/08/31 00:15:41 wiz Exp $
SHA1 (zsnes136src.tar.gz) = 40c053ac022c098bac5f7acc8413a464a1c7690d
Size (zsnes136src.tar.gz) = 901081 bytes
SHA1 (patch-ab) = 571dd1af70c06f1747a213c3d5326eff76049247
SHA1 (patch-ac) = 2573d074daac09b2cfc1369e86fe688f777ca1e6
SHA1 (patch-ad) = ba510162c8370f3d5034169079033eeb6ee57a11