c3e97ef60d
Changes in 1.15.2: - updated and extended the campaign - updated units - fixed ai problems, speed up of ai - fixed problems with resource transfer between players - various other bugfixes Changes in 1.15.1: Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. Other improvements: * ASC has an automatic unit production cost calculation * Units don't defend when attacker is not visible * New building function: view sats * ASC can create clipboard files * Fixed graphical glitches when moving from one field to an invisible next * Fixed bugs with generator vehicles * Changed height system for object types * Fixed lots of bugs Changes in 1.15.0: ASC now features a reserach system. The campaign has been updated and game system fine tuned, and ASC now runs significantly faster. As usual, dozens of bugs haven been fixed.
26 lines
666 B
Text
26 lines
666 B
Text
@comment $NetBSD: PLIST,v 1.3 2004/12/02 13:24:15 wiz Exp $
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bin/asc
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bin/asc_demount
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bin/asc_makegfx
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bin/asc_mapedit
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bin/asc_mount
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bin/asc_weaponguide
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man/man6/asc.6
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man/man6/asc_demount.6
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man/man6/asc_makegfx.6
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man/man6/asc_mapedit.6
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man/man6/asc_mount.6
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man/man6/asc_weaponguide.6
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share/games/asc/asc.gfx
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share/games/asc/asc_dlg.zip
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share/games/asc/buildings.con
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share/games/asc/main.con
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share/games/asc/mk1.con
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share/games/asc/music/frontiers.mp3
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share/games/asc/music/machine_wars.mp3
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share/games/asc/music/time_to_strike.mp3
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share/games/asc/trrobj.con
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share/games/asc/trrobj2.con
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share/games/asc/units-mk3.con
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@dirrm share/games/asc/music
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@dirrm share/games/asc
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