ASC 1.16.3 released * If the player choses to continue playing a map after victory, the defeat-event will be deactivated * Windows version creates crash dumps * Fixed compilation problems with gcc 4.1 * Fixed lack of energy in campaign map 7 * Fixed message loading on 64 Bit machines (when loading Savegames / Email-Games) * Fixed memory allocation error * Fixed triggering unit lost message when viewing unit movement range * Fixed crash in AI * Fixed: unit could be loaded into itself * Fixed research transfer when starting new campaign map from old one * Fixed replay bug * Fixed: ai reduces movement of loaded units * Fixed: mines and objects could be placed in not visible areas * Fixed ammo transfer bug * Large amounts of ammo are reset on game load ASC 1.16.2 released * Updated unit production cost calculation * Now the campaign updates promised for 1.16.1 are really included :) * Fixed: moving transports one field at a time reduced movement cost for cargo in some situation * Fixed: ammo increase when transferring between units * Fixed: AI did not capture buildings * Fixed: AI problems refulling units in buildings * Fixed AI crash
5 lines
283 B
Text
5 lines
283 B
Text
$NetBSD: distinfo,v 1.8 2006/01/24 07:33:34 wiz Exp $
|
|
|
|
SHA1 (asc-source+music-1.16.3.0.tar.bz2) = d239a27350c75aa52f2d52591803eb66bb8cd6dd
|
|
RMD160 (asc-source+music-1.16.3.0.tar.bz2) = 3049adab9e968b959be8e7fd891d02ca7c6cdbf7
|
|
Size (asc-source+music-1.16.3.0.tar.bz2) = 18859902 bytes
|