944ca80782
Changes: * Fixed core for toneclock (fixed similar code in ico). Remove XSetFont on global GC dclock, marquee, nose, puzzle, xjack, bomb. image now can handle messages xlock -mode image -message "unicycle" If message is too big for little window it will randomly move around. solitare draw line errors fixed. dclock to handle user defined messages (nothing really to do with a clock, actually, but the man page already says "Shows a floating digital clock or message"). nose mode tried to simplify talking code and fix small bugs like do not print tabs (it prints a box char for me) or not handling linefeeds correctly at end of message. * DirectColor fix thanks to Jouk Jansen. Mallocing for error should check success pointed out by Dan Lukes. Using method in xlock.c, with some changes, did similar changes for passwd.c and resources.c PAM checking allocation fix and null resistant ReadXString thanks to Dan Lukes <dan AT obluda.cz>. Added stipples to life3d. Noticed ant3d would probably leak if in mono... fixed. thick option for maze thanks to Alex Austin <circuitsoft.alex AT gmail.com>. Also changed MINGRIDSIZE to 2. Removed extra pixel space to the right and bottom of path... some people may like this so its an option... threed (not really 3D, a better name would be nice). fzort fix for uninitialized memory read thanks to Mauro Persano <mauro_persano AT yahoo.com> Fix to avoid running OpenGL on a StaticGray, GrayScale, and StaticColor on Sun. Sun's glxCreateContext core dumps on Solaris 10. Turned off XRaiseWindow for Cygwin as it was stopping me from logging in. Added -DSYNCHRONIZE option to config.h.in for help in debugging X errors. Fixed a problem with random colors from petri mode PseudoColor. |
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