pkgsrc/games/xchomp/patches/patch-props.c
nia d027a4a91e games: add xchomp
Xchomp is a game closely patterned after Pac-Man(tm) that runs under the X
Window System, with several different mazes added.

This is strictly a keyboard-controlled game. The arcade game had very simple
controls -- one four-directional joystick. In xchomp, all control is through
the arrow keys.
2021-12-29 23:56:01 +00:00

78 lines
1.7 KiB
C

$NetBSD: patch-props.c,v 1.1 2021/12/29 23:56:01 nia Exp $
Add return types, from FreeBSD Ports.
--- props.c.orig 1994-03-18 05:13:17.000000000 +0000
+++ props.c
@@ -9,7 +9,7 @@
/* the get-ready sequence */
-get_ready()
+void get_ready()
{
int xx, yy, i;
int direction, ascent, descent;
@@ -41,7 +41,7 @@ get_ready()
/* the game-over sequence */
-game_over()
+void game_over()
{
int xx, yy;
int direction, ascent, descent;
@@ -64,7 +64,7 @@ game_over()
/* the end-of-level sequence -- the screen flashes a few times */
-finish()
+void finish()
{
int i;
@@ -115,7 +115,7 @@ Bool pause_seq()
if (event.xany.window != window) continue;
switch (event.type) {
case KeyPress:
- XLookupString(&event, &c_buf, 1, &last_key, &status);
+ XLookupString((XKeyEvent *) &event, &c_buf, 1, &last_key, &status);
if ((last_key == XK_q) || (last_key == XK_Q))
do_exit();
if ((last_key == XK_r) || (last_key == XK_R))
@@ -136,7 +136,7 @@ Bool pause_seq()
}
-do_sleep(secs)
+void do_sleep(secs)
{
int i;
@@ -147,7 +147,7 @@ do_sleep(secs)
}
-do_usleep(usecs)
+void do_usleep(usecs)
{
int i, d, r;
@@ -164,7 +164,7 @@ do_usleep(usecs)
}
-check_normal_events()
+void check_normal_events()
{
char c_buf;
XEvent event;
@@ -175,7 +175,7 @@ check_normal_events()
if (event.xany.window != window) continue;
switch (event.type) {
case KeyPress:
- XLookupString(&event, &c_buf, 1, &last_key, &status);
+ XLookupString((XKeyEvent *) &event, &c_buf, 1, &last_key, &status);
if (last_key == XK_space)
if (!pause_seq())
longjmp(jb_start, 1);