f8e03ef5e3
changes: -fix crash when saving the game in levels with lots of monsters (bug introduced in 2.4.4) --nodeh option to disable automatic loading of dehacked-in-wad lump -Unified software and opengl engine into one binary -Added video mode selection to menu -fix demo desyncs on E1M5 on x86_64 systems -Fullscreen setting will only take effect after game restart -reduce red palette translation if the menu is up, so the menu can still be read -screenshots now in PNG format on Linux/Unix in GL mode too -Added experimental -checksum option for demo playback comparison -Merged new internal patch (graphics) format from PrBoom 2.3 -some Mac OS X fixes
6 lines
304 B
Text
6 lines
304 B
Text
$NetBSD: distinfo,v 1.12 2006/08/29 10:23:21 drochner Exp $
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SHA1 (prboom-2.4.5.tar.gz) = 732305dd21770e38103340e5af824c303fd8212b
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RMD160 (prboom-2.4.5.tar.gz) = 7495750f0ed35e96dd8ea8a1546dcf0cfc1bdf89
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Size (prboom-2.4.5.tar.gz) = 970658 bytes
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SHA1 (patch-ac) = 0b2a495c2fed6e48f5af9fb84ff1e44bbbd6b27a
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