00a3ccc245
GL updates: lament (light and color are more realistic), gears (misc updates) and atlantis (first try) for a thanks to Eric Lassauge ported from xscreensaver (VMS patch for atlantis from Jouk Jansen). logout button Array out of bounds fix thanks to Tom Schmidt. ant,bug,coral,crystal,daisy,demon,decay,dragon,goop,loop,slip,sphere, tetris,turtle,voters,wator,wire,&xjack fix and squaretate fix for 1x1 screens, thanks to Tom Schmidt for helping out. juggle updated for xscreensaver... thanks to Tim Auckland <Tim.Auckland@Procket.com>. I made similar MODE_ changes throughout. loop update to make flaws closer to the initial loop, without this it could be quite slow pacman update/rewrite: level generator added, dots added thanks to Edwin de Jong <mauddib@gmx.net> 2 erase modes ported from xscreensaver, thanks to Jouk Jansen. Also added features to make these 2 modes more random. Fix to set back line width. standalone maze from Ephraim Yawitz fyawitz@actcom.co.il back into maze mode for interactive feature. RedHat fixes (VMS Intrinsic.h placement, rpm & configure updates) and update to text3d.cc (removed blank, cleanups, and wander animation) thanks to Eric Lassauge. sounds can now be randomized using directories thanks to Jouk Jansen. Also a fix for sel_image wildcard selection for VMS, thanks to Tom Schmidt for noticing it does not work on UNIX machines. swarm -size was inconsistent with other tails like worm and julia. It now uses -cycles thanks to Frank v Waveren <fvw@var.cx>. fire, lament, sballs fixes on SGI Marcus Herbert <rhoenie@spam-filter.de> xmlock update for options thanks to Charles Vidal. MI_IS_DRAWN fixes thanks to Jouk Jansen. |
||
---|---|---|
.. | ||
patches | ||
DESCR | ||
distinfo | ||
Makefile | ||
PLIST |