pkgsrc/devel/py-pyobjc-framework-GameKit/distinfo
adam b05ff94a91 py-pyobjc: updated to 6.1
Version 6.1
Updated for the macOS 10.15.1 SDK (Xcode 11.2)
Fix reference counting in -[OC_PythonData length], which resulted in use-after-free.
Fix problems found in pyobjc-core by the clang static analyser

Version 6.0.1
Remove debug print accidently left in production
Surpress “-Wunguarded-availability” warnings in the extension AppKit._inlines

Version 6.0
Removed Python 2 support from the C extension in pyobjc-core
Reformatted code in pyobjc-core:
- Use “black” for Python code
- Use “clang-format” for Objective-C code
Updated bindings for macOS 10.15 (Xcode 11.0)
The userspace driver frameworks introduced in macOS 10.15 (DriverKit and related frameworks) will not be exposed through PyObjC. Please let me know if you have a good use case for using these frameworks with Python.
Add new framework wrappers for all other new frameworks in macOS 10.15:

AuthenticationServices
CoreHaptics
CoreMotion
DeviceCheck
ExecutionPolicy
FileProvider
FileProviderUI
LinkPresentation
OSLog
PencilKit
PushKit
QuickLookThumbnailing
Speech
SoundAnalysis
SystemExtensions
Add new framework wrappers for a number of older frameworks:

MetalKit (new in macOS 10.11)
Fix crash when creating NSData objects on macOS 10.15
2019-11-18 17:03:08 +00:00

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$NetBSD: distinfo,v 1.6 2019/11/18 17:03:12 adam Exp $
SHA1 (pyobjc-framework-GameKit-6.1.tar.gz) = 7237bf268d4ae47168a57d7cf172b96e7cf430f7
RMD160 (pyobjc-framework-GameKit-6.1.tar.gz) = ad2ea9db37ed1a8500b6b37f3dbc2ffeb96f8eee
SHA512 (pyobjc-framework-GameKit-6.1.tar.gz) = 0486112bea7eca5d61a72a2b39272f300b6f07fb31a5bb5c597b04f0f1de127af66a54e27e14f0f67a7e0af25858cd5d42cf6eaeb93b3158992aafdc9ac358ba
Size (pyobjc-framework-GameKit-6.1.tar.gz) = 58746 bytes