c590585da1
Changes: 1.14.0: ======= - Unique city names, you no longer can name your cities the same, and you can enforce unique city names globally (optional). - A new map generator (generator 5) which creates pretty fractal maps. - You can load savegames from the server prompt. - You can save client commandline defaults. - Specialists are taken from content citizens first, instead of from unhappy citizens first. This makes it more difficult to quell unrest using taxmen and scientists. - You now start with no technologies by default, and angry citizens are enabled by default, although they will rarely make an apperance. - The algorithm used for calculating the effects of tax settings has been changed. It is now no longer possible to get 100% effect from 60% choice of tax goal. - A new, historically more correct version of the rulesets included. - There is an option to require several turns of rapture/celebration before it takes effect. See "show rapturedelay" in server. - The sequence of some end of turn activities have been regrouped. - Several AI improvements. It should now build and buy units and buildings slightly more intelligently. - Many internal code improvements that will lead to more features later. - /fix and /unfix commands to stop modifications after game has started. - The server commands "rulesout", "log", "freestyle" and "crash" have been removed, while "rfcstyle" now toggles between rfcstyle and freestyle. - civ2 ruleset now more accurately reflects civ2 deity level defaults. - A truly massive amount of bugfixes. 1.13.0: ======= - Citizen Management Agent (CMA) allows you to automate workers and specialists in cities. - Sound support has been added. - The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page. - New city dialog in the gtk client. - Windows version of the client. It has improved connection dialog and supports loading and saving from the client. - GTK 2.0 version of the client. - The client will try to suggest names for your cities that correspond with what they mean. - Improved players dialog shows sortable and colored information, including the players' flags. - Server no longer takes the --server command line option, instead you can use the --info option to set the metaserver announcement text to whatever you like. The -a option when given to the client skips the connection dialog entirely. - A "wall" server command added which gives message to all players. - A new flexible timeout set through "timeoutinc" server option. - Leftover research bulbs will carry over to next advance. - Trade routes are more effective. - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. - You can build city walls even though you have Great Wall wonder. - The Communism government's food cost in default ruleset has been changed to 1, while it has been changed to 2 for the Civ2 ruleset. - Stealth fighter and bomber now really are stealthy, and are partially invisible just like subs. Also, stealth bombers have increased their attack strength from 14 to 18. - Civ2 ruleset now has Fundamentalism. - Improved modpack abilities: The caravan ability has been split. New ways to calculate technology costs. Better documentation. Rulesets can specify starting techs. You can have more than one bonus tech. Split settler abilities. Buildings ruleset syntax has been significantly extended, but effects do not work yet. - Server option "tinyisles" allow 1x1 size islands and "separatepoles" allow continents connected to the poles - "citymindist" specify minimum distance between cities, while "notradesize" and "fulltradesize" regulate the trade generated by smaller cities. - You can turn on angry citizens with "angrycitizens" option. - Fortresses may give you extended vision. See watchtower options. - If you lose your palace, you get a new one for free in a randomly chosen city. This behaviour can be turned off with the server option "savepalace". - Rulesets are now loaded from inside the server through the "rulesetdir" command. - The limit on the number of nations that can be included with Freeciv has been removed. - The format of the isometric tileset spec-files has changed. - The map and ai code has been cleaned up significantly. - Translations improved. Added better support for plural forms. - Several bugs squished and a lot of work done under the hood. - For an overview of the remaining bugs please visit doc/BUGS.
35 lines
955 B
Makefile
35 lines
955 B
Makefile
# $NetBSD: Makefile,v 1.16 2003/02/23 13:18:19 salo Exp $
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PKGNAME= ${DISTNAME:S/-/-client-/}
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COMMENT= Freeciv client with Xaw interface
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DEPENDS+= freeciv-share-${FC_VERS}:../../games/freeciv-share
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DEPENDS+= freeciv-sounds>=2.0:../../games/freeciv-sounds
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CONFLICTS= freeciv-client-gtk<=1.11.4
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.include "../../mk/bsd.prefs.mk"
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USE_BUILDLINK2= # defined
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USE_X11= # defined
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CONFIGURE_ARGS+= --disable-server
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CONFIGURE_ARGS+= --disable-make-data
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CONFIGURE_ARGS+= --enable-client=xaw
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.if defined(XAW_TYPE) && (${XAW_TYPE} == "3d" || ${XAW_TYPE} == "xpm")
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CONFIGURE_ARGS+= --with-xaw3d
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.endif
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.include "../freeciv-share/Makefile.common"
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do-install:
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cd ${WRKSRC}/client; ${SETENV} ${MAKE_ENV} \
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${MAKE_PROGRAM} ${MAKE_FLAGS} ${INSTALL_TARGET}
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.include "../../audio/esound/buildlink2.mk"
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.include "../../devel/zlib/buildlink2.mk"
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.include "../../graphics/xpm/buildlink2.mk"
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.include "../../mk/xaw.buildlink2.mk"
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.include "../../mk/bsd.pkg.mk"
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