704727debe
1.11.2 (2021-05-03) ------------------------------------------------------------------------ Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) Fix: Query windows could be partially drawn (#9184) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Fix #9117: [Fluidsynth] Hang when changing song (#9181) Fix: String validation could leave invalid UTF-8 encoded strings (#9096) Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) Fix: Crash when extra viewport with zero height has sign in view (#9175) Fix #9147: Crash when taking screenshots (#9169) Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) Fix #9152: Screenshot success popup window was treated as an error (#9159) Fix: Fast-forward stuttering when vsync is enabled (#9140) Fix: [Network] Savegame transfer could stall in rare cases (#9106) Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) Fix: Do not include regression test AI in bundle (#9068, #9164) 1.11.1 (2021-04-18) ------------------------------------------------------------------------ Feature: Toggle to enable/disable vsync (#8997) Feature: Volume controls in the Game Options window, and better defaults (#8943) Add: Hotkey to focus object and rail filters (#8908) Add: Better plural support for Romanian (#8936) Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Change: Make effect volume scale more intuitively (#8945, #8950) Change: Improve padding of Object & Rail station windows (#8929) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) Fix #9008: Validate starting year given on the command line (-t) (#9014) Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) Fix: Credits scrolled too slowly with larger font sizes (#8994) Fix #8977: Crash when altering max sprite resolution (#8993) Fix #8956: Industry disaster news messages showed the wrong location (#8992) Fix: [Network] Potential stale client entries in client list (#8959) Fix: Graphical issues when dragging measurement tooltips (#8951) Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) Fix #8935: [macOS] Crash on save (#8944) Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) Fix: Compiling on armhf (Raspberry Pi) (#8924) 1.11.0 (2021-04-01) ------------------------------------------------------------------------ Feature: Allow setting a custom terrain type to define highest peak (#8891) Feature: Auto-detect map height limit based on generated map (#8891) Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) Add: Allow setting the highest mountain for heightmaps (#8891) Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) Change: Remove "maximum map height" from the New Game GUI (#8891) Fix #8803: Only auto-remove signals when rail can be built (#8904) Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) Fix #8886: Don't try to resolve folders within tars named '.' (#8893) Fix: Placing random trees in SE crashes the game (#8892) Fix #8875: Filter string in station window breaks flow in user interface (#8885) Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) Fix: OpenGL performance with some AMD GPUs (#8876) Fix: Recompute road/railtype availability after disabling the engine (#8872) Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) 1.11.0-RC1 (2021-03-14) ------------------------------------------------------------------------ Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) Feature: Option to set display refresh rate (#8813) Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) Feature: Allow filtering on name in rail station window (#8706) Feature: Setting for highest resolution of sprites to use (#8604) Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) Add: Malaysia Ringgit as Currency (#8783) Add: "Engines only" filter in build train window (#8733) Change: De-limit framerate window's framerate (#8772) Change: Clarify what effect town interactions have (#8744) Change: Don't show global goals in company goal windows (#8709) Change: Recolour graph windows to brown (#8700) Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852) Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832) Fix #8833: Don't reload NewGRFs when we are shutting down (#8830) Fix: Scale padding between elements the same as other padding (#8829) Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820) Fix #8817: Keep NewGRF order for object class sorting (#8818) Fix #8809: Crash when removing airport when hangar window open (#8815) Fix #8799: Crash when Search Internet in Multiplayer (#8801) Fix #8774: Black screenshots when using 40bpp-blitter (#8791) Fix: [OSX] Hide dock when entering fullscreen (#8789) Fix: Bootstrap fails to start on clean install (#8788) Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) 1.11.0-beta2 (2021-02-28) ------------------------------------------------------------------------ Feature: Add setting to limit fast-forward speed (#8766) Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) Feature: Configurable display refresh-rate, default to 60fps (#8680) Feature: Automatically upload releases to Steam (#8644) Feature: Generic Linux builds (#8641) Feature: [GS] Allow non-question type windows to have no buttons (#8638) Feature: [macOS] ZIP build (#8614) Feature: Object class selection string filtering (#8603) Feature: 'Remove all industries' button in scenario editor (#8550) Feature: Automatic UI and font zoom levels when supported by the OS (#8537) Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) Feature: OpenGL video driver (#7744) Add: Indonesia Rupiah currency (#8616) Change: Improve graph period markings (#8732) Change: Make pathfinder account for maximum order speed, if set (#8722) Change: Darken graph grid lines for legibility (#8690) Change: Make order window hotkeys toggle for load & unload variants (#8669) Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) Change: Convert .md to .rtf for Windows/Mac packages (#8617) Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566) Change: Move town name generator selection to mapgen GUI (#8566) Change: [macOS] Native font rendering (#8518) Fix: Display of network lobby windows for different GUI sizes (#8765) Fix: Don't desync if client leaves before you finish downloading map (#8755) Fix: Allow estimating vehicle clone cost even if short on money (#8748) Fix: Don't notify twice that a client left because of a timeout (#8746) Fix: Vehicle cursor size did not account for the interface zoom level (#8739) Fix #8123: Trams on half-tiles couldn't find depots (#8738) Fix #8276: [NewGRF] Crash when an object's size was not set (#8719) Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) Fix: Whole status bar instead of money widget refreshed on money change (#8692) Fix: Unnecessary status bar redraws when there is no news to show (#8691) Fix: New orders are non-stop by default (#8689) Fix: Framerate window showed a slightly higher rate than actually measured (#8682) Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) Fix #8625: Wrong ending year was displayed in highscore table (#8672) Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) Fix: Mention our websites with https:// (instead of http://) (#8657) Fix: Don't crash when towns upgrade road tiles during expansion (#8651) Fix #8029: [SDL2] Blank display when under Wayland (#8648) Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) Fix: Use non-pulsating red highlight for coverage (#8622) Fix: Center text and image in vehicle statusbar vertically (#8602) Fix: Don't walk out of the map when trying to build tunnels (#8600) Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) Fix: Stopped ships shouldn't block depots (#8578) 1.11.0-beta1 (2021-01-22) ------------------------------------------------------------------------ Feature: [GS] Ability to set some extra text in the industry window (#8576) Feature: Show rainforest under vegetation on smallmap (#8562) Feature: Automatically determine window size on new install (#8536) Feature: Towns can build tunnels (#8473) Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583) Feature: Add an option to disable tree growth completely (#8415) Feature: Show group name as part of the default vehicle name (#8307) Feature: "Frozen" economy setting that stops production changes and industry closures (#8282) Feature: New velocity unit "tiles/day" (#8278) Feature: Option to automatically remove signals when placing rail (#8274) Feature: Increase max possible distance from border for oil refineries and rigs (#8237) Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234) Feature: Indian Rupee (INR) currency (#8136) Feature: [GS] Ability to give a company exclusive access to an industry (#8115) Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) Feature: Improve rendering of large viewports (#7962) Feature: [GS] Influence industry production changes from GameScript (#7912) Feature: [GS] Push-buttons on storybook pages (#7896) Feature: Option to group vehicle lists by shared orders (#7028) Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) Add: "reload" console command to reload the current scenario or heightmap (#8527) Add: [NewGRF] Flag to test if inflation is on or off (#8427) Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) Change: [SDL2] Start game on the screen where the cursor is (#8572) Change: Use a dark background for all profit graphs to increase contrast (#8557) Change: Reword warning in cheat window (#8538) Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) Change: Move "give money" from client-list to company window (#8500) Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) Change: Make engine reliability independent of introduction date (#8470) Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) Change: Converting town-owned road types now requires a positive town rating (#8457) Change: Rework server list buttons for searching LAN/internet servers (#8426) Change: Add some styling to GS question windows depending on the type (#8422) Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) Change: Prevent towns from building dead-end road bridges (#8401) Change: Send network error to the server before making an emergency save (#8387) Change: Extend the allowed range for max loan setting up to £2 billion (#8386) Change: Don't display OS name when exiting the game (#8366) Change: Save openttd.cfg immediately on changing a setting (#8358) Change: Autorenew now defaults to on (#8352) Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) Change: Service at depot also resets breakdown chance (#8317) Change: Use key names instead of characters in hotkey.cfg (#8291) Change: Allow command cost-estimation while paused (#8222) Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) Change: Use CMake for build system (#7270) Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) Change: Place "Group by" above "Sort by" in station window for consistency (#7028) Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533) Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) Fix: Improve connection retries for the content server in cases of broken networking (#8530) Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516) Fix: Error when trying to clone a vehicle with invalid orders (#8515) Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) Fix #8068: Allow selling tram track regardless of bank balance (#8509) Fix #7604: Prevent houses from wandering away from roads (#8507) Fix: Make the "password" button the same size as the other buttons in the Company window (#8500) Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) Fix: [MacOS] Loading custom fonts (#8484) Fix: Network client makes emergency saves twice if the server is disconnected (#8477) Fix #8462: Stop towns from trying to build roads on water (#8471) Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) Fix #6468: Don't store the version of AIs that are started via console (#8430) Fix: Don't lower tree density if spreading is not enabled (#8413) Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382) Fix: Change the working-dir searchpath when using '-c' (#8367) Fix: Useless warning with -snull and no BaseSounds available (#8361) Fix: Crash trying to load TTO/TTD savegames. (#8356) Fix: [Script] Don't echo script exceptions to console (#8331) Fix: Slovak ownname was using the wrong form (#8326) Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) Fix: Only check houses for cargo when generating subsidies with towns (#8305) Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) Fix: Spell 'Viewport' consistently (#8260) Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) Fix #8232: Huge screenshot warning was shown incorrectly (#8224) Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) Fix #6452: Reset only editable and visible settings from GUI (#7890) Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) Remove: In-game console command "content select all" (#8363) Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078) |
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patch-cmake_InstallAndPackage.cmake |