670360ef7f
Quake II 7.44 to 7.45: - Fix a crash under windows when opening the games menu with mods installed. Quake II 7.43 to 7.44: - Fix some input option not getting saved. - Limit busywaits to the full client. This lowers the cpu consumption of q2ded considerably. - Rework the build system to be more distribution friendly. The base CFLAGS and LDFLAGS can now be overridden by the environment and by options passed to make. (by Simon McVittie) - Fix some corner cases of broken IPv6 connectivity. - Fix qport colliding between several Yamagi Quake II clients. - Keyboard keys unknown to Yamagi Quake II can now be bound. - Adaptive vsync is now supported by setting 'r_vsync' to '1'. - Implement 'coop_pickup_weapons'. When set to '1', a weapon may be picked up by coop players if the player doesn't have the weapon in their inventory or no other player has already picked it up. - In coop elevators wait for 'coop_elevator_delay' seconds. - If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks the gameplay a little bit, but helps against motion sickness. This cvar is cheat protected. - Add 'listmaps' command and autocompletion for maps. (by JBerg) - Make 'wait' in scripts wait for 17 ms. This fixes some movement makros. - Support for Haiku. (by David Carlier) - Add a 'mods' submenu. (by earth-metal) - Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3. (by Denis Pauk)
7 lines
461 B
Text
7 lines
461 B
Text
$NetBSD: distinfo,v 1.4 2020/11/24 13:04:52 nia Exp $
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SHA1 (quake2-7.45.tar.xz) = 1ad30e0a91606f2dfe6f960041e966111b9a3226
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RMD160 (quake2-7.45.tar.xz) = c3b5527486003e2bea9b5f2d55c72e124a4cd3cc
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SHA512 (quake2-7.45.tar.xz) = 1aa161ca03782eba14feecd142d65eb5a9ca5af4b384f21d3e68338cd8d88bd5e71c1678d44285eea692d5d1b2161429270745d880b4caacd6c87c7e76ed404b
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Size (quake2-7.45.tar.xz) = 1997816 bytes
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SHA1 (patch-Makefile) = c9ed23e0361c676d8fe560b591f217dd9f662516
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