5cbc65b1c8
New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable.
32 lines
986 B
Makefile
32 lines
986 B
Makefile
# $NetBSD: Makefile,v 1.30 2005/01/04 13:41:53 adam Exp $
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DISTNAME= scummvm-0.7.0
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
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EXTRACT_SUFX= .tar.bz2
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MAINTAINER= adam@NetBSD.org
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HOMEPAGE= http://scummvm.sourceforge.net/
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COMMENT= LucasArts Script Creation Utility for Maniac Mansion
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USE_BUILDLINK3= yes
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USE_DIRS+= xdg-1.1
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USE_GNU_TOOLS+= make
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USE_X11= yes
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HAS_CONFIGURE= yes
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UNLIMIT_RESOURCES= datasize
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do-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/doc/scummvm
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${INSTALL_PROGRAM} ${WRKSRC}/scummvm ${PREFIX}/bin
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${INSTALL_MAN} ${WRKSRC}/scummvm.6 ${PREFIX}/man/man6
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${INSTALL_DATA} ${WRKSRC}/README ${PREFIX}/share/doc/scummvm
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${INSTALL_DATA} ${WRKSRC}/scummvm.xpm ${PREFIX}/share/pixmaps
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.include "../../audio/flac/buildlink3.mk"
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.include "../../audio/libmad/buildlink3.mk"
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.include "../../audio/libvorbis/buildlink3.mk"
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.include "../../devel/SDL/buildlink3.mk"
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.include "../../multimedia/libmpeg2/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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