Box2D is a 2D physics engine for games. Features: Collision Continuous collision detection Contact callbacks: begin, end, pre-solve, post-solve Convex polygons and circles Multiple shapes per body One-shot contact manifolds Dynamic tree broadphase Efficient pair management Fast broadphase AABB queries Collision groups and categories Physics Continuous physics with time of impact solver Persistent body-joint-contact graph Island solution and sleep management Contact, friction, and restitution Stable stacking with a linear-time solver Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types Joint limits, motors, and friction Momentum decoupled position correction Fairly accurate reaction forces/impulses System Small block and stack allocators Centralized tuning parameters Highly portable C++ with no use of STL containers
47 lines
1.4 KiB
Text
47 lines
1.4 KiB
Text
@comment $NetBSD: PLIST,v 1.1 2021/02/06 06:41:33 ryoon Exp $
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include/box2d/b2_api.h
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include/box2d/b2_block_allocator.h
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include/box2d/b2_body.h
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include/box2d/b2_broad_phase.h
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include/box2d/b2_chain_shape.h
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include/box2d/b2_circle_shape.h
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include/box2d/b2_collision.h
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include/box2d/b2_common.h
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include/box2d/b2_contact.h
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include/box2d/b2_contact_manager.h
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include/box2d/b2_distance.h
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include/box2d/b2_distance_joint.h
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include/box2d/b2_draw.h
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include/box2d/b2_dynamic_tree.h
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include/box2d/b2_edge_shape.h
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include/box2d/b2_fixture.h
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include/box2d/b2_friction_joint.h
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include/box2d/b2_gear_joint.h
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include/box2d/b2_growable_stack.h
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include/box2d/b2_joint.h
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include/box2d/b2_math.h
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include/box2d/b2_motor_joint.h
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include/box2d/b2_mouse_joint.h
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include/box2d/b2_polygon_shape.h
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include/box2d/b2_prismatic_joint.h
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include/box2d/b2_pulley_joint.h
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include/box2d/b2_revolute_joint.h
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include/box2d/b2_rope.h
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include/box2d/b2_settings.h
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include/box2d/b2_shape.h
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include/box2d/b2_stack_allocator.h
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include/box2d/b2_time_of_impact.h
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include/box2d/b2_time_step.h
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include/box2d/b2_timer.h
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include/box2d/b2_types.h
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include/box2d/b2_weld_joint.h
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include/box2d/b2_wheel_joint.h
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include/box2d/b2_world.h
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include/box2d/b2_world_callbacks.h
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include/box2d/box2d.h
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lib/cmake/box2d/box2dConfig-noconfig.cmake
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lib/cmake/box2d/box2dConfig.cmake
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lib/cmake/box2d/box2dConfigVersion.cmake
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lib/libbox2d.so
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lib/libbox2d.so.2
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lib/libbox2d.so.${PKGVERSION}
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