50 lines
1.6 KiB
Makefile
50 lines
1.6 KiB
Makefile
# $NetBSD: Makefile,v 1.40 2022/01/10 01:46:31 ryoon Exp $
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DISTNAME= openmw-openmw-0.47.0
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PKGNAME= ${DISTNAME:S/^openmw-//1}
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PKGREVISION= 2
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CATEGORIES= games
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MASTER_SITES= https://gitlab.com/OpenMW/openmw/-/archive/${PKGNAME_NOREV}/
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MAINTAINER= nia@NetBSD.org
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HOMEPAGE= https://openmw.org/
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COMMENT= Recreation of The Elder Scrolls III: Morrowind game engine
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LICENSE= gnu-gpl-v3
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USE_CMAKE= yes
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USE_LANGUAGES= c c++
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USE_TOOLS+= pkg-config
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# C++11
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GCC_REQD+= 4.8
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CMAKE_ARGS+= -DCMAKE_BUILD_TYPE="Release"
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CMAKE_ARGS+= -DGLOBAL_CONFIG_DIR=${PKG_SYSCONFDIR}
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# System bullet is unacceptable due to OpenMW requiring
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# double-precision bullet.
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CMAKE_ARGS+= -DOPENMW_USE_SYSTEM_BULLET=OFF
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EGDIR= ${PREFIX}/share/examples/openmw
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PKG_SYSCONFSUBDIR= openmw
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CONF_FILES+= ${EGDIR}/defaults.bin ${PKG_SYSCONFDIR}/defaults.bin
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CONF_FILES+= ${EGDIR}/gamecontrollerdb.txt ${PKG_SYSCONFDIR}/gamecontrollerdb.txt
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CONF_FILES+= ${EGDIR}/openmw.cfg ${PKG_SYSCONFDIR}/openmw.cfg
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CONF_FILES+= ${EGDIR}/version ${PKG_SYSCONFDIR}/version
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.include "options.mk"
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.include "../../archivers/lz4/buildlink3.mk"
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.include "../../archivers/unshield/buildlink3.mk"
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.include "../../devel/SDL2/buildlink3.mk"
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#.include "../../devel/bullet/buildlink3.mk"
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.include "../../devel/boost-headers/buildlink3.mk"
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.include "../../devel/boost-libs/buildlink3.mk"
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.include "../../graphics/freetype2/buildlink3.mk"
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.include "../../graphics/mygui/buildlink3.mk"
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.include "../../graphics/osg/buildlink3.mk"
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.include "../../audio/openal-soft/buildlink3.mk"
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.include "../../multimedia/ffmpeg4/buildlink3.mk"
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.include "../../sysutils/desktop-file-utils/desktopdb.mk"
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.include "../../mk/atomic64.mk"
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.include "../../mk/bsd.pkg.mk"
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