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David Walters (33): Update RETRO_ENVIRONMENT_SET_CONTROLLER_INFO when 6player adaptors are added/removed. Version bump state.h macro changes + fallout from that SCSP (audio cpu) sync. MDFN_HOT macro stub, to reduce number of diffs Reduce number of diff lines via closer sync of non-essential whitespace, formatting, macro attributes, etc. m68k register set/get VDP1 + VDP2 sync. Cartridge sync input sync (no JP keyboard) SCU sync. minor missing sync + fixes more syncing git + input "IDIIS" + jpkeyboard sync. gettext_noop sync SCU update sync + version bump Fix gun crosshair X position Fix for DOT crosshair mode Fix for Linux builds. Mednafen defines SIZEOF_VOID_P in its configure script, we do something similar with a makefile. Fix for new 3d pad internal data format version bump Game specific hacks merging of misc bits version bump new document Game specific hack (Fighting Vipers) SH-2 bugfix Reorganized SCSP DSP emulation Emulated input devices' internal states were not being reset on virtual power toggle version bump merging Sync with v1.22.2 of Mednafen fix crash bug when two multitaps are connected Yoshi Sugawara (8): first hack to get touchscreen lightgun input working add core option for lightgun input: lightgun or touchscreen; check input mode when handling input remove debug statements added back setting gun position and button state for lightgun input touchscreen sensitivity: manually hold the gun position for a few cycles after the touch is released to ensure the fire happens at the right position Setting CC and CCX for ios-arm64 platform for buildbot recipe fixed arch argument to arm64 (tvOS) support building jdgleaver (1): Add disk control interface v1 support |
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patch-libretro-common_rthreads_rthreads.c | ||
patch-Makefile.common | ||
patch-mednafen_ss_vdp1__common.h |