eae9039a57
Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game. Exult is written in C++ and runs on, at least, Linux, Mac OS X and Windows using the SDL library to make porting to other platforms relatively easy. The current version supports all of "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing you to finish both games. This is only possible due to the work done by other fans who have decoded the various Ultima 7 data files, especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter Dijkslag. Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible. You need to own "Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally the add-ons (not required to run) in order to use Exult, and we encourage you to buy a legal copy.
15 lines
400 B
Text
15 lines
400 B
Text
$NetBSD: patch-ab,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
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--- files/zip/zip.h.orig 2003-09-20 17:02:02.000000000 +0200
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+++ files/zip/zip.h
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@@ -58,6 +58,10 @@ extern "C" {
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#include "zlib.h"
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#endif
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+#ifndef OF
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+#define OF(x) x
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+#endif
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+
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#if defined(STRICTZIP) || defined(STRICTZIPUNZIP)
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/* like the STRICT of WIN32, we define a pointer that cannot be converted
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from (void*) without cast */
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