Automatic conversion of the NetBSD pkgsrc CVS module, use with care
99341f05eb
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them. |
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archivers | ||
audio | ||
benchmarks | ||
biology | ||
bootstrap | ||
cad | ||
chat | ||
comms | ||
converters | ||
cross | ||
crosspkgtools | ||
databases | ||
devel | ||
distfiles | ||
doc | ||
editors | ||
emulators | ||
finance | ||
fonts | ||
games | ||
geography | ||
graphics | ||
ham | ||
inputmethod | ||
lang | ||
licenses | ||
math | ||
mbone | ||
meta-pkgs | ||
misc | ||
mk | ||
multimedia | ||
net | ||
news | ||
packages | ||
parallel | ||
pkgtools | ||
regress | ||
security | ||
shells | ||
sysutils | ||
templates | ||
textproc | ||
time | ||
wm | ||
www | ||
x11 | ||
Makefile | ||
pkglocate | ||
README |
$NetBSD: README,v 1.18 2005/05/07 22:18:28 wiz Exp $ Please see doc/pkgsrc.txt for information.