pkgsrc/emulators/bsnes/PLIST
nia ef3e25bab0 emulators: Add bsnes.
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally
developed by byuu, which focuses on performance, features, and ease of use.
2020-10-03 08:40:56 +00:00

132 lines
7.2 KiB
Text

@comment $NetBSD: PLIST,v 1.1 2020/10/03 08:40:56 nia Exp $
bin/bsnes
share/applications/bsnes.desktop
share/bsnes/Database/BS Memory.bml
share/bsnes/Database/Cheat Codes.bml
share/bsnes/Database/Sufami Turbo.bml
share/bsnes/Database/Super Famicom.bml
share/bsnes/Shaders/AANN.shader/AANN.fs
share/bsnes/Shaders/AANN.shader/manifest.bml
share/bsnes/Shaders/CRT-Geom.shader/crt-geom.fs
share/bsnes/Shaders/CRT-Geom.shader/crt-geom.vs
share/bsnes/Shaders/CRT-Geom.shader/curvature.fs
share/bsnes/Shaders/CRT-Geom.shader/manifest.bml
share/bsnes/Shaders/CRT-Glow.shader/blur_horiz.fs
share/bsnes/Shaders/CRT-Glow.shader/blur_horiz.vs
share/bsnes/Shaders/CRT-Glow.shader/blur_vert.fs
share/bsnes/Shaders/CRT-Glow.shader/blur_vert.vs
share/bsnes/Shaders/CRT-Glow.shader/gauss_horiz.fs
share/bsnes/Shaders/CRT-Glow.shader/gauss_horiz.vs
share/bsnes/Shaders/CRT-Glow.shader/gauss_vert.fs
share/bsnes/Shaders/CRT-Glow.shader/gauss_vert.vs
share/bsnes/Shaders/CRT-Glow.shader/lanczos_horiz.fs
share/bsnes/Shaders/CRT-Glow.shader/lanczos_horiz.vs
share/bsnes/Shaders/CRT-Glow.shader/linearize.fs
share/bsnes/Shaders/CRT-Glow.shader/linearize.vs
share/bsnes/Shaders/CRT-Glow.shader/manifest.bml
share/bsnes/Shaders/CRT-Glow.shader/resolve.fs
share/bsnes/Shaders/CRT-Glow.shader/resolve.vs
share/bsnes/Shaders/CRT-Glow.shader/threshold.fs
share/bsnes/Shaders/CRT-Glow.shader/threshold.vs
share/bsnes/Shaders/CRT-Lottes.shader/bloompass.fs
share/bsnes/Shaders/CRT-Lottes.shader/bloompass.vs
share/bsnes/Shaders/CRT-Lottes.shader/manifest.bml
share/bsnes/Shaders/CRT-Lottes.shader/scanpass.fs
share/bsnes/Shaders/CRT-Lottes.shader/scanpass.vs
share/bsnes/Shaders/CRT-Royale.shader/bloom-approx.fs
share/bsnes/Shaders/CRT-Royale.shader/bloom-approx.vs
share/bsnes/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.fs
share/bsnes/Shaders/CRT-Royale.shader/bloom-horizontal-reconstitute.vs
share/bsnes/Shaders/CRT-Royale.shader/bloom-vertical.fs
share/bsnes/Shaders/CRT-Royale.shader/bloom-vertical.vs
share/bsnes/Shaders/CRT-Royale.shader/blur9fast-horizontal.fs
share/bsnes/Shaders/CRT-Royale.shader/blur9fast-horizontal.vs
share/bsnes/Shaders/CRT-Royale.shader/blur9fast-vertical.fs
share/bsnes/Shaders/CRT-Royale.shader/blur9fast-vertical.vs
share/bsnes/Shaders/CRT-Royale.shader/brightpass.fs
share/bsnes/Shaders/CRT-Royale.shader/brightpass.vs
share/bsnes/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.fs
share/bsnes/Shaders/CRT-Royale.shader/first-pass-linearize-crt-gamma-bob-fields.vs
share/bsnes/Shaders/CRT-Royale.shader/geometry-aa-last-pass.fs
share/bsnes/Shaders/CRT-Royale.shader/geometry-aa-last-pass.vs
share/bsnes/Shaders/CRT-Royale.shader/manifest.bml
share/bsnes/Shaders/CRT-Royale.shader/mask-resize-horizontal.fs
share/bsnes/Shaders/CRT-Royale.shader/mask-resize-horizontal.vs
share/bsnes/Shaders/CRT-Royale.shader/mask-resize-vertical.fs
share/bsnes/Shaders/CRT-Royale.shader/mask-resize-vertical.vs
share/bsnes/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.fs
share/bsnes/Shaders/CRT-Royale.shader/scanlines-horizontal-apply-mask.vs
share/bsnes/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.fs
share/bsnes/Shaders/CRT-Royale.shader/scanlines-vertical-interlacing.vs
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5Spacing.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMask.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDP.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskEDPResizeTo64.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearShadowMaskResizeTo64.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
share/bsnes/Shaders/CRT-Royale.shader/textures/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
share/bsnes/Shaders/GTU.shader/GTU-pass1.fs
share/bsnes/Shaders/GTU.shader/GTU-pass2.fs
share/bsnes/Shaders/GTU.shader/GTU-pass2.vs
share/bsnes/Shaders/GTU.shader/GTU-pass3.fs
share/bsnes/Shaders/GTU.shader/GTU-pass4.fs
share/bsnes/Shaders/GTU.shader/GTU-pass4.vs
share/bsnes/Shaders/GTU.shader/manifest.bml
share/bsnes/Shaders/LCD-cgwg.shader/lcd-grid.fs
share/bsnes/Shaders/LCD-cgwg.shader/manifest.bml
share/bsnes/Shaders/LCD-cgwg.shader/motion-blur.fs
share/bsnes/Shaders/MDAPT-Dedithering.shader/manifest.bml
share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass1.fs
share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass2.fs
share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass3.fs
share/bsnes/Shaders/MDAPT-Dedithering.shader/mdapt-pass4.fs
share/bsnes/Shaders/NTSC-MAME.shader/mame-ntsc.fs
share/bsnes/Shaders/NTSC-MAME.shader/mame-ntsc.vs
share/bsnes/Shaders/NTSC-MAME.shader/mame-postproc.fs
share/bsnes/Shaders/NTSC-MAME.shader/mame-postproc.vs
share/bsnes/Shaders/NTSC-MAME.shader/manifest.bml
share/bsnes/Shaders/NTSC.shader/gaussian-scanlines.fs
share/bsnes/Shaders/NTSC.shader/manifest.bml
share/bsnes/Shaders/NTSC.shader/ntsc-pass1.fs
share/bsnes/Shaders/NTSC.shader/ntsc-pass2.fs
share/bsnes/Shaders/PAL-Composite.shader/manifest.bml
share/bsnes/Shaders/PAL-Composite.shader/pal-r57shell.fs
share/bsnes/Shaders/Pixellate.shader/manifest.bml
share/bsnes/Shaders/Pixellate.shader/pixellate.fs
share/bsnes/Shaders/Retro.shader/gamma.fs
share/bsnes/Shaders/Retro.shader/manifest.bml
share/bsnes/Shaders/Retro.shader/retro.fs
share/bsnes/Shaders/ScaleFX.shader/advanced-aa.fs
share/bsnes/Shaders/ScaleFX.shader/advanced-aa.vs
share/bsnes/Shaders/ScaleFX.shader/manifest.bml
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass0.fs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass0.vs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass1.fs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass1.vs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass2.fs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass2.vs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass3.fs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass3.vs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass4.fs
share/bsnes/Shaders/ScaleFX.shader/scalefx-pass4.vs
share/bsnes/Shaders/Sharp-Bilinear.shader/manifest.bml
share/bsnes/Shaders/Sharp-Bilinear.shader/sharp-bilinear.fs
share/bsnes/Shaders/xBR-mode7-480p.shader/custom-jinc2-sharper.fs
share/bsnes/Shaders/xBR-mode7-480p.shader/manifest.bml
share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass0.fs
share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass1.fs
share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.fs
share/bsnes/Shaders/xBR-mode7-480p.shader/super-2xbr-3d-pass2.vs
share/bsnes/Shaders/xBR-mode7-960p.shader/custom-jinc2-sharper.fs
share/bsnes/Shaders/xBR-mode7-960p.shader/manifest.bml
share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass0.fs
share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass1.fs
share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass2.fs
share/bsnes/Shaders/xBR-mode7-960p.shader/super-4xbr-3d-pass3.fs
share/bsnes/Shaders/xBRZ.shader/fxaa.fs
share/bsnes/Shaders/xBRZ.shader/manifest.bml
share/bsnes/Shaders/xBRZ.shader/xBRZ-Freescale-p0.fs
share/bsnes/Shaders/xBRZ.shader/xBRZ-Freescale-p1.fs
share/icons/bsnes.png
@pkgdir share/bsnes/Firmware