19 lines
1.2 KiB
Text
19 lines
1.2 KiB
Text
Cube is an open source multiplayer and singleplayer first person shooter
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game built on an entirely new and very unconventional engine. Cube is
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a landscape-style engine that pretends to be an indoor FPS engine, which
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combines very high precision dynamic occlusion culling with a form of
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geometric mipmapping on the whole world for dynamic LOD for configurable
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fps & graphic detail on most machines. Uses OpenGL & SDL.
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Allows in-engine editing of geometry in full 3D (you fly around the map,
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point / drag stuff to select it / modify it), which can even be done
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simultaneously with others in multiplayer (a first!). Has simplistic but
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effective fine grain vertex lighting that looks like lightmapping and can
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do dynamic lights & shadows. Doesn't need any kind of map precompilation,
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even lighting is done on the fly. Has very simplistic quad-tree world
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structure that can do slopes (heightfields with caps) and slants, water,
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does decent collision detection & physics, has client/server networking that
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goes a long way in giving a lag-free game experience, and features a
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Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer
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(12 game modes, master server / server browser, demo recording) game with
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some uncompromising brutal oldskool gameplay.
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