1be4a7c74d
Changes: * Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds) * Add the option to only apply colour correction when running a GBC game or using a GBC colour palette * Add 'accurate' colour correction method derived from Pokefan531's gbc-colour shader * Add palettes for original Game Boy, Game Boy Pocket and Game Boy Light * Add SGB palettes * Alter memory descriptors to accommodate bankswitched RAM size
6 lines
619 B
Text
6 lines
619 B
Text
$NetBSD: distinfo,v 1.6 2018/10/28 13:04:40 nia Exp $
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SHA1 (libretro-gambatte-20181022-5ee8b1e9da0835be8e526e9e4ff73346eef20fd1.tar.gz) = 2edf5b8fb2574eb4edb54a47afa184e36293cc90
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RMD160 (libretro-gambatte-20181022-5ee8b1e9da0835be8e526e9e4ff73346eef20fd1.tar.gz) = 72f83645ce0daf349af5d0ee43a603dca023078c
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SHA512 (libretro-gambatte-20181022-5ee8b1e9da0835be8e526e9e4ff73346eef20fd1.tar.gz) = eca97b999ed0109f3d1dedb3d31751aedce0af223b1caf20b9305c259646a4df17e61e4c98aaeeae40a017b71b63265fdd49fd5fba4dee9330bc96a94c20d05f
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Size (libretro-gambatte-20181022-5ee8b1e9da0835be8e526e9e4ff73346eef20fd1.tar.gz) = 186146 bytes
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