8f295b0577
SDL code majorly hacked so it works (by dillo@). I had this lying around for ages, so I'll just commit it now. Version 1.7.2: Core changes: - fixed bugs on ELF clean up - improved CodeBreaker 0xDxxxxxxx code support - updated Scale2x filter to version 2.0 - improved memory timing - added support for z2 (delete break on write) so that gdb can use break on write Windows: - added search for base language dll - fixed GDI problems with selected bitmap being deleted - added JPEG and PNG support for skins - changed import/export battery file to default to battery directory - fixed the translation bug with viewers - fixed the GB map view flickering - fixed skin bugs SDL versions: - now it exits when closing the window Other: - added a new interface using GTK+, which implements a first part of the Windows version Version 1.7.1: Core changes: - added SWI call (0xf9 in thumb mode) to exit emulator in SDL version - avoid crash when loading an invalid ELF file - avoid turning sound on if soundOffFlag is true - disabled remove intros option - fixed memory leak in ELF support code - fixed memory corruption if loading a bigger file than the memory to hold it - fixed some compile warnings in the profiling code - merged some big endian fixes into the code - update battery files more often (a bit after the save memory is last updated) Gameboy: - fixed bug with window support introduced in version 1.7 - fixed HALT bug when no matching bits for interrupt Windows: - added cartridge save strings to bug report - changed default button on disassembly views to Go instead of Close - changed power management/screen saver disabling code again to avoid problems - fixed compilation problems on VC 7 - fixed multi-monitor support - fixed bug loading memory dumps - fixed crash onb map/oam/tile viewers - fixed problem 320x240 mode open/save dialogs - fixed bug where user selected Gameboy colors were reset and not stored - fixed bug rendering the translator URL - fixed memory leak in OpenGL code which caused nasty problems - store throttle value between restarts of the emulator - updated FAQ and URL links to the new site Version 1.7: Core changes: - added fixes to video filters done by Flea for Mac OS X - added/fixed ArcTan/ArcTan2 emulation - added sound volume .25 and.50 - added hq2x/lq2x filters - aded global cheat disable - some code clean up - fixed some CBA cheat support - fixed ARM/Thumb instruction timing, including memory access - fixed minor bugs in STMDx ARM instructions - fixed ARM LDRx instructions when base equals dest Gameboy: - added support for 8M roms - (re)added support for 2-4 playes in SGB mode - added sprite limit emulation (thanks Ricky of KiGB) - cancel pending EI when imediately followed by DI - implemented DI/HALT bug - implemented STAT write bug during VBLANK or HBLANK when in GB mode - implemented GDMA delay in GBC mode (thanks TM of GEST) - fixed priority between OBJ and Window - fixed some SGB border problems - fixed window rendering problems in some cases - fixed CGB initial background palette to white - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST) - fixed LCD interrupts to only occur once per line - fixed incorrect display when BG is off - modified interrut delay to 6 clock ticks instead of 2 - moved scanline update to beginning of HBLANK Windows: - added predefined Gameboy palettes (thanks Kojote) - added GBA IO Viewer to view/modify GBA hardware registers - added menu entry to load most recent save state - added menu entry to save state into oldest slot - added option to auto load the most recent save state upon loading - added fullscreen max scale option - chnaged the bug report option to be a little more friendly - enhanced save state submenus to show date/time of when save was made - enhanced logging window to capture data even if not being displayed - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending - fixed Direct3D full screen with Gameboy roms - fixed minor bugs when saving images in the different viewers - fixed power management disabling: should avoid monitor turning off now - improved cheat input to be more flexible and easy to enter - migrated whole GUI code to MFC
271 lines
7 KiB
Text
271 lines
7 KiB
Text
$NetBSD: patch-ac,v 1.1 2006/04/17 14:50:47 wiz Exp $
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--- src/sdl/SDL.cpp.orig 2004-05-21 22:16:58.000000000 +0200
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+++ src/sdl/SDL.cpp
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@@ -98,6 +98,7 @@ extern void MotionBlurIB32(u8*,u32,int,i
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void Init_Overlay(SDL_Surface *surface, int overlaytype);
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void Quit_Overlay(void);
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void Draw_Overlay(SDL_Surface *surface, int size);
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+SDL_Surface *Set_Video(bool first);
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extern void remoteInit();
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extern void remoteCleanUp();
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@@ -248,8 +249,12 @@ bool screenMessage = false;
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char screenMessageBuffer[21];
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u32 screenMessageTime = 0;
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+#if 0
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SDL_cond *cond = NULL;
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SDL_mutex *mutex = NULL;
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+#else
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+SDL_sem *rsem, *wsem;
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+#endif
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u8 sdlBuffer[4096];
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int sdlSoundLen = 0;
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@@ -886,8 +891,8 @@ FILE *sdlFindFile(const char *name)
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char *home = getenv("HOME");
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if(home != NULL) {
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- fprintf(stderr, "Searching home directory: %s\n", home);
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- sprintf(path, "%s%c%s", home, FILE_SEP, name);
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+ fprintf(stderr, "Searching home directory: %s%c.vba\n", home, FILE_SEP);
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+ sprintf(path, "%s%c.vba%c%s", home, FILE_SEP, FILE_SEP, name);
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f = fopen(path, "r");
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if(f != NULL)
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return f;
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@@ -1744,11 +1749,8 @@ void sdlPollEvents()
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case SDLK_f:
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if(!(event.key.keysym.mod & MOD_NOCTRL) &&
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(event.key.keysym.mod & KMOD_CTRL)) {
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- int flags = 0;
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fullscreen = !fullscreen;
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- if(fullscreen)
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- flags |= SDL_FULLSCREEN;
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- SDL_SetVideoMode(destWidth, destHeight, systemColorDepth, flags);
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+ Set_Video(false);
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// if(SDL_WM_ToggleFullScreen(surface))
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// fullscreen = !fullscreen;
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}
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@@ -2320,9 +2322,7 @@ int main(int argc, char **argv)
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destWidth = (sizeOption+1)*srcWidth;
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destHeight = (sizeOption+1)*srcHeight;
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- surface = SDL_SetVideoMode(destWidth, destHeight, 16,
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- SDL_ANYFORMAT|SDL_HWSURFACE|SDL_DOUBLEBUF|
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- (fullscreen ? SDL_FULLSCREEN : 0));
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+ surface = Set_Video(true);
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if(surface == NULL) {
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systemMessage(0, "Failed to set video mode");
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@@ -2916,6 +2916,7 @@ void soundCallback(void *,u8 *stream,int
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{
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if(!emulating)
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return;
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+#if 0
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SDL_mutexP(mutex);
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// printf("Locked mutex\n");
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if(!speedup && !throttle) {
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@@ -2926,19 +2927,27 @@ void soundCallback(void *,u8 *stream,int
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break;
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}
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}
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+#else
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+ SDL_SemWait(rsem);
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+#endif
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if(emulating) {
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// printf("Copying data\n");
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memcpy(stream, sdlBuffer, len);
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}
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sdlSoundLen = 0;
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+#if 0
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if(mutex)
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SDL_mutexV(mutex);
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+#else
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+ SDL_SemPost(wsem);
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+#endif
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}
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void systemWriteDataToSoundBuffer()
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{
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if(SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)
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SDL_PauseAudio(0);
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+#if 0
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bool cont = true;
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while(cont && !speedup && !throttle) {
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SDL_mutexP(mutex);
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@@ -2976,6 +2985,11 @@ soundBufferLen);
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memcpy(&sdlBuffer[sdlSoundLen], soundFinalWave, soundBufferLen);
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sdlSoundLen += soundBufferLen;
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}
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+#else
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+ memcpy(sdlBuffer, soundFinalWave, soundBufferLen);
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+ SDL_SemPost(rsem);
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+ SDL_SemWait(wsem);
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+#endif
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}
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bool systemSoundInit()
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@@ -2998,7 +3012,7 @@ bool systemSoundInit()
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}
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audio.format=AUDIO_S16SYS;
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audio.channels = 2;
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- audio.samples = 1024;
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+ audio.samples = soundBufferLen/4;
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audio.callback = soundCallback;
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audio.userdata = NULL;
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if(SDL_OpenAudio(&audio, NULL)) {
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@@ -3006,8 +3020,13 @@ bool systemSoundInit()
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return false;
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}
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soundBufferTotalLen = soundBufferLen*10;
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+#if 0
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cond = SDL_CreateCond();
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mutex = SDL_CreateMutex();
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+#else
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+ rsem = SDL_CreateSemaphore(0);
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+ wsem = SDL_CreateSemaphore(0);
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+#endif
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sdlSoundLen = 0;
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systemSoundOn = true;
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return true;
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@@ -3015,6 +3034,7 @@ bool systemSoundInit()
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void systemSoundShutdown()
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{
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+#if 0
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SDL_mutexP(mutex);
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SDL_CondSignal(cond);
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SDL_mutexV(mutex);
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@@ -3022,7 +3042,15 @@ void systemSoundShutdown()
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cond = NULL;
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SDL_DestroyMutex(mutex);
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mutex = NULL;
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+#else
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+ SDL_SemPost(rsem);
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+#endif
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SDL_CloseAudio();
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+#if 0
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+#else
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+ SDL_DestroySemaphore(rsem);
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+ SDL_DestroySemaphore(wsem);
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+#endif
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}
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void systemSoundPause()
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@@ -3139,9 +3167,15 @@ bool systemPauseOnFrame()
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void Init_Overlay(SDL_Surface *gbascreen, int overlaytype)
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{
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-
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- overlay = SDL_CreateYUVOverlay( GBA_WIDTH,
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- GBA_HEIGHT,
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+ int width;
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+
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+ if (overlaytype == SDL_YUY2_OVERLAY)
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+ width = srcWidth *2;
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+ else
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+ width = srcWidth;
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+
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+ overlay = SDL_CreateYUVOverlay( width,
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+ srcHeight,
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overlaytype, gbascreen);
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fprintf(stderr, "Created %dx%dx%d %s %s overlay\n",
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overlay->w,overlay->h,overlay->planes,
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@@ -3304,19 +3338,15 @@ inline void ConvertRGBtoYUY2(SDL_Overlay
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SDL_LockYUVOverlay(o);
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- for(y=0; y<160 && y<o->h; y++) {
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+ for(y=0; y<srcHeight && y<o->h; y++) {
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p=(Uint8 *)pix+srcPitch*y;
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op=o->pixels[0]+o->pitches[0]*y;
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- for(x=0; x<240 && x<o->w; x++) {
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+ for(x=0; x<srcWidth && x<o->w; x++) {
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RGBtoYUV(p,yuv);
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- if(x%2==0) {
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- *(op++)=yuv[0];
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- *(op++)=yuv[1];
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- op[1]=yuv[2];
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- } else {
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- *op=yuv[0];
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- op+=2;
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- }
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+ *(op++)=yuv[0];
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+ *(op++)=yuv[1];
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+ *(op++)=yuv[0];
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+ *(op++)=yuv[2];
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p+=4; //s->format->BytesPerPixel;
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}
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@@ -3358,11 +3388,6 @@ inline void Draw_Overlay(SDL_Surface *di
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Convert32bit(display);
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- overlay_rect.x = 0;
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- overlay_rect.y = 0;
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- overlay_rect.w = GBA_WIDTH * size;
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- overlay_rect.h = GBA_HEIGHT * size;
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-
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SDL_DisplayYUVOverlay(overlay, &overlay_rect);
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SDL_UnlockYUVOverlay(overlay);
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}
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@@ -3378,9 +3403,8 @@ void systemGbBorderOn()
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destWidth = (sizeOption+1)*srcWidth;
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destHeight = (sizeOption+1)*srcHeight;
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- surface = SDL_SetVideoMode(destWidth, destHeight, 16,
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- SDL_ANYFORMAT|SDL_HWSURFACE|SDL_DOUBLEBUF|
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- (fullscreen ? SDL_FULLSCREEN : 0));
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+ surface = Set_Video(true);
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+
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#ifndef C_CORE
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sdlMakeStretcher(srcWidth);
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#else
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@@ -3440,3 +3464,46 @@ void systemGbBorderOn()
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srcPitch = srcWidth*3;
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}
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}
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+
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+SDL_Surface *
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+Set_Video(bool first)
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+{
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+ int flags;
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+
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+ flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
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+ if (first) {
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+ flags |= SDL_ANYFORMAT;
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+ systemColorDepth = 16;
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+ }
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+
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+ if(fullscreen)
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+ flags |= SDL_FULLSCREEN;
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+
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+ destWidth = srcWidth*(sizeOption+1);
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+ destHeight = srcHeight*(sizeOption+1);
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+
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+ if (yuv) {
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+ double mul, mul2;
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+
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+ if (fullscreen) {
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+ SDL_Rect **mode;
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+ if ((mode=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE))
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+ != NULL) {
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+ destWidth = mode[0]->w;
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+ destHeight = mode[0]->h;
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+ }
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+ }
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+
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+ mul = (double)destWidth/srcWidth;
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+ mul2 = (double)destHeight/srcHeight;
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+ if (mul2 < mul)
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+ mul = mul2;
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+
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+ overlay_rect.w = (Uint16)(srcWidth*mul);
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+ overlay_rect.h = (Uint16)(srcHeight*mul);
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+ overlay_rect.x = (destWidth-overlay_rect.w)/2;
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+ overlay_rect.y = (destHeight-overlay_rect.h)/2;
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+ }
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+
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+ return SDL_SetVideoMode(destWidth, destHeight, systemColorDepth, flags);
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+}
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