formerly used by the DALnet IRC Network. Since development started on it (around May 1999) many new features has been added, modified, and many bugs fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT. Some features to mention: Channel Halfops, No-color channel mode, Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and Admin only channels, exception bans, Nokicks mode (channel and user), Flood limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel restriction (people can only go to these channels if enabled), Trojan/DCC Deny, RPING/RPONG, Sethost family, Token in server<->server etc. FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server synchs, limited WebTV Client support, /vhost, and many dreamforge optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd. Also includes SSL and IPv6 support.
18 lines
698 B
Text
18 lines
698 B
Text
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$NetBSD: MESSAGE.inet6,v 1.1.1.1 2005/11/29 19:17:03 adrianp Exp $
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In order to support IPv6 addresses with unrealircd your system must be
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configured to support IPv4-mapped address. On NetBSD this can be achieved
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by placing the following in your sysctl.conf:
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net.inet6.ip6.v6only=0
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The setting will come into effect on the next system reboot or
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alternatively type the following for the change to take place immediately:
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sysctl -w net.inet6.ip6.v6only=0
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NOTE: There are potential security issues to be aware of when changing this
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setting.
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===========================================================================
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