93725233a7
Version 4.1.4 ============= This version fixes some bugs with deallocating ColorMaps and fix building on several platforms. * Fix several areas in decoding where we removed a ColorMap from our GifFile but didn't set the pointer to NULL. This could lead to double free's of the ColorMap. * Fix a bug in dev2gif.c where we redefined some gl types incorrectly. * Fix building on Windows. Note -- there has been one API changing event for Windows (renaming DrawText to DrawGifText.) This should have conflicted with Windows API and therefore caused the builds to fail previously. If you had it working with DrawText before, apologies, you'll need to change to DrawGifText in your code. This only affects Windows. * Add support for building on The Game Boy Advance. Note: Due to the GBA's limited memory, the API for the GBA uses short's in many places where the other platforms use ints. This shouldn't affect anyone unless you've been able to get an older version of the code to run on GBA and want to start using this version instead. A recompile of your dependent code will be necessary in this case.
6 lines
308 B
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6 lines
308 B
Text
$NetBSD: distinfo,v 1.11 2006/02/01 07:10:03 wiz Exp $
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SHA1 (libungif-4.1.4.tar.bz2) = af687ffbcfe6afd1d76e33ea8cf27ffb02ed61fc
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RMD160 (libungif-4.1.4.tar.bz2) = f96782d4e305e393a22acd84317c13dc265a21f3
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Size (libungif-4.1.4.tar.bz2) = 482222 bytes
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SHA1 (patch-ab) = a93e2fe0a93aacda4566e723e681fd316fe2cb2a
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