126f8c14df
2008-07-27 Released version 1.3.2 2008-07-27 Fixed Boatswain Mena Marn. 2008-07-23 Fix cards which ignore all icons or special text to include influence cards and any other types of cards. 2008-07-22 Automatically select target for "one of my" cards to maximize total power. 2008-07-21 Fixed GUI turn order when human player bluff is called. Fixed STOP icon and cards that allow additional booster/support cards. 2008-07-20 Changed Mimix mutant to not count ships. Adjusted height of cards loaded on ships to avoid running off the bottom. 2008-07-18 Released version 1.3.1 2008-07-17 Fix bug in GUI when choosing from multiple bluff cards. 2008-07-14 Modify README with instructions for playing bluff cards or loading cards onto ships. Add code for choosing cards to discard when opponent's hand is disclosed and cards are discarded from hand. 2008-07-09 Fixed timing of special effects that affect "one of my" cards. Fixed Lookout Dolora Paal when some support cards were PROTECTED. Allow leadership or influence cards to be played from the hand even when a ship is landed. Always prompt user for target of "ony of my" cards whenever needed, instead of waiting for announce power. Split dragons attracted from retreat from dragon from Irresistible Sirens when opponent is forced to retreat due to Floods. 2008-07-08 Released version 1.3.0 2008-07-08 Added strings to assist feature for Buka related actions such as landing or loading ships, or playing bluff cards. 2008-07-07 Clear "played this turn" flag on ships when player retreats. 2008-06-12 Fixed bug regarding Old Goo Laa's Ghost and landed ships. 2008-06-11 Performance enhanced when AI considers playing Quartermaster Kura Ko and Armory in the same turn. 2008-05-29 Improved performance of checking whether a set of cards used to satisfy a Caterpillar are legal. 2008-05-28 Changed neural net inputs to count total number of cards in hand plus cards in draw deck, rather than just draw deck. Otherwise cards like Muster Reinforcements are sometimes thought to be harmful to play. 2008-05-26 Added code to further predict the consequences of declining a fight. 2008-05-24 Added code to predict whether the opponent will be forced to retreat due to our play. Uses cards in hand if they are all known (due to end of game or disclosure), otherwise uses all cards with unknown locations. 2008-05-01 Reordered "end of support" phase events so that possible game-ending cards like Irresistible Sirens are handled properly. 2008-04-27 Prevent ignored bluff cards from being called. Prevent play of bluff cards when support cards are ignored. 2008-04-25 Fix AI bug caused by instant win/loss from Irresistible Sirens when pending card choice is to be made. 2008-04-05 Added code to handle cards like "Cast Cataclysm" discarding bluff cards. 2008-02-28 Added several neural net inputs for cards loaded on ships, and numbers of bluff cards played. Changed in memory structure of neural net for better cache performance with extra (often unused) inputs. 2008-02-23 Added code to GUI to reveal bluff cards at beginning of turn. 2008-02-20 Fixed bug where cards with values ignored could satisfy Caterpillar Fireeater or Caterpillar Eartheroder. Fixed bug where cards could be added to gangs even after card with STOP icon had been played. 2008-02-18 Added popup menu to cards in hand, to allow loading onto ships or playing as a bluff. 2008-02-17 Don't allow AI to consider playing cards that were drawn randomly in simulated games. Reset random seed in simulated games, so that they don't accurately predict cards drawn from deck. 2008-02-14 Added GUI code to display influence cards, and cards loaded onto ships in influence area. 2008-02-13 Removed "upside down" effect in opponent cards, and reuse more code in table drawing. 2008-02-08 Added code for calling bluffs, and AI code to make bluff calling decisions. 2008-02-07 Added code for Buka bluff cards. 2008-02-06 Modified AI card chooser routines to work in more difficult situations. 2008-02-05 Added code for Buka ships. 2008-02-04 Fixed bug that allowed cards played "as FREE" to work even against Mad Mike Magpie. Added Buka cards to cards.txt file. Began adding code for Buka card effects. 2008-02-03 Reset full-size image to card back when matchup is changed. 2008-02-01 Removed attempt to hid close button on dialog boxes. It does not work well under Windows. Added extra inputs for "instant win/loss" and train the AI more strictly when this happens. |
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