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Perlin noise is ubiquitous in modern CGI. Used for procedural texturing, animation, and enhancing realism, Perlin noise has been called the "salt" of procedural content. Perlin noise is a type of gradient noise, smoothly interpolating across a pseudo-random matrix of values. The noise library includes native-code implementations of Perlin "improved" noise and Perlin simplex noise. It also includes a fast implementation of Perlin noise in GLSL, for use in OpenGL shaders.
9 lines
476 B
Text
9 lines
476 B
Text
Perlin noise is ubiquitous in modern CGI. Used for procedural
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texturing, animation, and enhancing realism, Perlin noise has been
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called the "salt" of procedural content. Perlin noise is a type of
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gradient noise, smoothly interpolating across a pseudo-random matrix
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of values.
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The noise library includes native-code implementations of Perlin
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"improved" noise and Perlin simplex noise. It also includes a fast
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implementation of Perlin noise in GLSL, for use in OpenGL shaders.
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