pkgsrc/games/rocksndiamonds/distinfo
adam d8b79bf554 Changes 3.2.4:
* fixed crash bug in toon drawing functions for large step offset values
* fixed some problems with displaying game panel when quick-loading tape
* fixed (experimental only) redrawing of every tile per frame (even if
  unneeded) for the extended (R'n'D based) EMC graphics engine
* added optimization to only calculate element count for panel display
  if really needed (that is, if element count values defined on panel)
* fixed problem with special editor door redraw when entering main menu
* fixed bug with displaying background for title messages on info screen
* some code cleanup for the extended (R'n'D based) EMC graphics engine
* fixed bug with CE action "move player" always resulting in player 4
  if there was a CE action with no trigger player (because the player
  element was calculated by using log_2() from trigger player bits with
  the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
  triggering player bit mask and handling all players in "move player"
* fixed bug when defined artwork cannot be found for artwork that has
  default artwork cloned from other artwork (without default filename)
* added several fixes to the extended (R'n'D based) EMC graphics engine
* fixed broken editor copy and paste for custom elements between levels
2007-10-13 12:58:47 +00:00

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$NetBSD: distinfo,v 1.22 2007/10/13 12:58:47 adam Exp $
SHA1 (rocksndiamonds-3.2.4.tar.gz) = 93abd489a3e027d2553886322cd93dee8b541f35
RMD160 (rocksndiamonds-3.2.4.tar.gz) = a64116a6a17c4969bab1e79c5457b67ce0890a6b
Size (rocksndiamonds-3.2.4.tar.gz) = 3427302 bytes
SHA1 (patch-ab) = 4e432d128c3bf7d5d6c39b6b31ad7fae6b045b4d
SHA1 (patch-ac) = 9cbf5ff897cae129455081c941d7ae355b525d1b
SHA1 (patch-ag) = c9c500490948a03b6f5e2fa409f52112edbf7e92
SHA1 (patch-ah) = 584b406eef29b2849f7fc42181a7b9f29e6c9c69
SHA1 (patch-ak) = 8b92e0d014bc85abfd3de8f95ff81a0a02f1059f