It is still mode 666, which is wrong (XXX), but this way: - the package will actually install again; - the score file is not overwritten every time you recompile/reinstall. There's also an .if 0 block in the makefile that can be turned on to install the game setgid so the score file can be mode 664. I'm not comfortable turning this on without doing at least a basic audit, and I don't have energy for that at the moment; but it's there and it works if anyone feels inclined to make that tradeoff locally. An alternative approach would be to write and install a setgid scorefile helper program, but that's not really any improvement over making the scores world writeable PKGREVISION -> 8.
36 lines
1 KiB
Text
36 lines
1 KiB
Text
$NetBSD: patch-ab,v 1.4 2011/05/06 05:28:39 dholland Exp $
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DESTDIR support.
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Install the docs.
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Use $(CP).
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Don't install default scores file mode 666.
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--- Makefile.in.orig 2001-07-23 03:56:05.000000000 +0000
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+++ Makefile.in
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@@ -432,21 +432,22 @@ maintainer-clean-generic clean mostlycle
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# Special install rule for the game
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install:
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- make install_gamedata target=@GAME_INSTALLDIR@
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+ make install_gamedata target=${DESTDIR}@GAME_INSTALLDIR@
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+ make install_gamedocs target=${DESTDIR}$(prefix)/share/doc/Maelstrom
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install_gamedata:
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sh mkinstalldirs $(target)/
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- cp -rv Images \
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+ $(CP) -R Images \
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Maelstrom_Fonts \
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Maelstrom_Sounds \
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Maelstrom_Sprites \
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Maelstrom-Scores \
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icon.bmp icon.xpm $(target)/
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- chmod 666 $(target)/Maelstrom-Scores
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+ chmod 644 $(target)/Maelstrom-Scores
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install_gamedocs:
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sh mkinstalldirs $(target)/
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- cp -rv README* COPYING* Docs* $(target)/
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+ $(CP) -R README* COPYING* Docs* $(target)/
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# Rule to build tar-gzipped distribution package
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$(PACKAGE)-$(VERSION).tar.gz: dist
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