ab18bb0af5
C++11 compatibility patches from amdmi3@freebsd. Intended to address PR pkg/54597: games/enigma distfile contains broken PNG images Changes in Version 1.21 ======================= User-Visible changes -------------------- - New translations: Croatian, Czech, Danish, Scottish-Gaelic, and Slovak - updated remaining translations - fixed many English typos - Russian reference manual - rollover for options and rating buttons - 51 new Enigma levels (now a total of 984 main-pack levels, plus 21 tutorials) Internal changes ---------------- - further rewrites of old-API levels to new API (only 212 old-API left) - many bug fixes Changes in Version 1.20 ======================= User-Visible changes -------------------- - added ingame music by Taztunes (deactivated by default) - removed "over par" notification by general request - 78 new Enigma levels (now a total of 956 levels, plus 21 tutorials) - replaced old Sokoban levels by 1077 imported Sokoball levels - 95 new Pentomino levels Internal changes ---------------- - many bug fixes Changes in Version 1.10 (Released only for level authors and testers) ======================= User-Visible changes -------------------- - new objects: wires, st_barrier, opal oxyds, drunken thiefs, st_yinyang, st_dispenser_extralife, fl_scales, framed floors, it_meditation_volcano, it_meditation_caldera, puzzle singletons, mirror sheets, bigbricks in wood and blue-sand decor, cracks with water beneath, black pearls, and st_rawglass_quad - vastly extended st_window, hollow puzzles, it_strip - color coding for keys and locks - four new oxyd colors and shuffle oxyds - many improved images for higher resolutions - new images for coins - extra lifes now look like batteries to not confuse them with ac_pearl - tutorial level for st_chess Internal changes ---------------- - new API, involving a reengineering of many objects, a consistent naming scheme for all objects, and a rewrite of almost every level - new libraries: liblua, libmath, libmap to ease programming of complex levels libpuzzle, libtrain to ease programming of large puzzles and trains libimport, libpento, libsoko to generate or import complete levels from different formats - internal maze generation - internal flood generation - improved it_rubberband, st_surprise and it_surprise - itemfreeze stone now is an own object st_ice
11 lines
734 B
Text
11 lines
734 B
Text
$NetBSD: distinfo,v 1.13 2019/11/11 22:03:01 maya Exp $
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SHA1 (enigma-1.21.tar.gz) = 6ca021de7516308e353eefc52765b519e1558ee8
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RMD160 (enigma-1.21.tar.gz) = 7942dd2acc1e21cb40200a9ae767a4673c569a2a
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SHA512 (enigma-1.21.tar.gz) = 0cca56a193f0f416e0fde02caf2e30b61eef506b6c62e151ff575f5c130f1e2e778d77149007b114ebaeec3a3e793434328555cb5190954a0ae13ed6cee229f0
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Size (enigma-1.21.tar.gz) = 56409951 bytes
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SHA1 (patch-aq) = 53b3f2f69438cc205146e65de1a3712a0c913de9
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SHA1 (patch-configure) = 71ea33a539522b6688d367910fb792de3336dac4
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SHA1 (patch-src_Value.cc) = 957c20a510fbf69f54fa4537d2539489967af555
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SHA1 (patch-src_lev_Proxy.cc) = e010f40eb15cc8133a5d8e38eec98bf152bb1dd1
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SHA1 (patch-src_oxyd.cc) = 27873c54741b08ee28580cc34584cc2fd4a683ca
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