pkgsrc/games/ketm/patches/patch-ab
kristerw 9bd4b0193a Update games/ketm to version 0.0.6.
Changes since 0.0.4 include:
* Better framerate.
* Improved sprite collision detection.
* New display format to make the game more "shooter-like".
And misc unspecified bugfixes.
2002-10-15 23:23:05 +00:00

35 lines
882 B
Text

$NetBSD: patch-ab,v 1.2 2002/10/15 23:23:05 kristerw Exp $
--- thegame.c.orig Wed Oct 16 00:59:22 2002
+++ thegame.c Wed Oct 16 01:01:00 2002
@@ -15,6 +15,7 @@
int gameover_delay;
Uint32 level_start_time;
Uint32 game_start_time;
+Uint32 level_pause_start;
void thegame_init()
{
@@ -26,6 +27,7 @@
player_init();
game_start_time=SDL_GetTicks();
level_start_time=SDL_GetTicks();
+ level_pause_start=0;
level=((PLAYER_DATA *)player->data)->level;
@@ -44,10 +46,15 @@
if(state.mainstate!=ST_GAME_PLAY || state.newstate==1) return;
/* gt=Zeit seit Spielbeginn in 1/10 sec. */
+ if(level_pause_start>0) {
+ level_start_time+=SDL_GetTicks()-level_pause_start;
+ level_pause_start=0;
+ }
gt=(SDL_GetTicks()-level_start_time)/100;
if(d->lives>0) {
if(keyboard[keyconfig.e]) {
+ level_pause_start=SDL_GetTicks();
newstate(ST_MENU,MEN_PAUSE,1);
}