Frotz 2.52 was released on Sunday May 10, 2020. This is a minor release focusing on minor enhancements and bug fixes. NEW FEATURES - Partial support for new @set_true_colour opcode. Works for SDL. Doesn't work all the way for curses. Not in scope for dumb interface. BUG FIXES - Reworked Makefiles to better handle library detection, particularly for macOS. - Fixed rendering of non-paletted PNG images. Affected only non-Infocom V6 games. - Rolled back idiosyncrasy fix for Cutthroats and changed over to the quick-and-dirty 24-to-12 conversion used by Infocom as this is how the Imps expected an interpreter to behave. - Fixed broken handling of game paths set in environmental variables and in config files. - Fixed slightly broken parsing of .sfrotzrc. - Fixed behavior of command line processing inconsistent between the different user interfaces. - Assorted source code formatting fixes.
49 lines
1.4 KiB
Makefile
49 lines
1.4 KiB
Makefile
# $NetBSD: Makefile,v 1.38 2020/05/17 14:23:08 nia Exp $
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DISTNAME= frotz-2.52
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CATEGORIES= games
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MASTER_SITES= https://gitlab.com/DavidGriffith/frotz/-/archive/${PKGVERSION_NOREV}/
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MAINTAINER= seebs@plethora.net
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HOMEPAGE= https://davidgriffith.gitlab.io/frotz/
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COMMENT= Curses-based interpreter for Infocom-compatible games
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LICENSE= gnu-gpl-v2
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USE_TOOLS+= gmake pkg-config
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BUILD_TARGET= curses
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FAKE_NCURSES= yes
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USE_CURSES= wide
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MAKE_FLAGS+= CURSES=ncursesw
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MAKE_FLAGS+= CONFIG_DIR=${PKG_SYSCONFDIR}
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.include "../../mk/curses.buildlink3.mk"
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.if ${CURSES_TYPE} == "curses"
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LDFLAGS+= -lcurses
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.endif
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SAMPLEDIR= ${PREFIX}/share/examples/frotz
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DOCDIR= ${PREFIX}/share/doc/frotz
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CONF_FILES+= ${SAMPLEDIR}/frotz.conf ${PKG_SYSCONFDIR}/frotz.conf
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INSTALLATION_DIRS= bin ${PKGMANDIR}/man6
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/frotz ${DESTDIR}${PREFIX}/bin
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${INSTALL_MAN} ${WRKSRC}/doc/frotz.6 \
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${DESTDIR}${PREFIX}/${PKGMANDIR}/man6
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${INSTALL_DATA_DIR} ${DESTDIR}${SAMPLEDIR}
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${INSTALL_DATA} ${WRKSRC}/doc/frotz.conf-big \
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${DESTDIR}${SAMPLEDIR}/frotz.conf
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${INSTALL_DATA_DIR} ${DESTDIR}${DOCDIR}
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cd ${WRKSRC} && ${INSTALL_DATA} README INSTALL HOW_TO_PLAY \
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${DESTDIR}${DOCDIR}
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.include "../../audio/libao/buildlink3.mk"
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.include "../../audio/libmodplug/buildlink3.mk"
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.include "../../audio/libsamplerate/buildlink3.mk"
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.include "../../audio/libsndfile/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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