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accelerated graphics. It supports many of the latest OpenGL features, such as efficient off-screen rendering using pbuffers. Rendering can be carried out by arbitrary OpenGL layers, thanks to glitz's extensible backend system. Glitz is designed to match the X Render Extension semantics and provides a general way for accelerating this imaging model. Glitz can be used as a stand-alone layer above OpenGL but is also designed to act as a backend for cairo, providing it with OpenGL accelerated output.
9 lines
581 B
Text
9 lines
581 B
Text
Glitz is a portable 2D graphics library that uses OpenGL to render hardware
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accelerated graphics. It supports many of the latest OpenGL features, such as
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efficient off-screen rendering using pbuffers. Rendering can be carried out by
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arbitrary OpenGL layers, thanks to glitz's extensible backend system.
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Glitz is designed to match the X Render Extension semantics and provides
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a general way for accelerating this imaging model. Glitz can be used as
|
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a stand-alone layer above OpenGL but is also designed to act as a backend for
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cairo, providing it with OpenGL accelerated output.
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