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Based on a patch sent by Soren Jacobsen via PR pkg/21525. Changes: - handle the patching in a simpler way - style nits 1.2.5: ====== - Worked around MacOS X deadlock between CoreAudio and QuickTime - Fixed crash in native midi code with files with more than 32 tracks - Added 8SVX format support to the AIFF loader - Fixed volume control on WAVE music chunks - Fixed volume control on MOD music chunks - Added support for the Atari platform - Patch from Steven Fuller to fix panning effect with 8-bit sounds. - Patch from guy on 3DRealms forums to fix native win32 midi volume. - Small, looping music samples should now be able to fade out correctly. - Added shared library support for MacOS X - Correctly report an error when using an unknown filetype - Added support for loading Ogg Vorbis samples as an audio chunk - Fixed to start playing another sample immediately when one finishes - Fixed a volume bug when calling Mix_HaltChannel() on unused channel - Fixed volume reset bug at end of channel fade. - Mix_LoadMUS() will now accept an MP3 by file extension, instead of relying entirely on the magic number.
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257 B
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4 lines
257 B
Text
SDL_mixer is a sample multi-channel audio mixer library. It supports any
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number of simultaneously playing channels of 16 bit stereo audio, plus
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a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI,
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Ogg Vorbis, and SMPEG MP3 libraries.
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