b86da5bcca
formerly used by the DALnet IRC Network. Since development started on it (around May 1999) many new features has been added, modified, and many bugs fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT. Some features to mention: Channel Halfops, No-color channel mode, Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and Admin only channels, exception bans, Nokicks mode (channel and user), Flood limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel restriction (people can only go to these channels if enabled), Trojan/DCC Deny, RPING/RPONG, Sethost family, Token in server<->server etc. FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server synchs, limited WebTV Client support, /vhost, and many dreamforge optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd. Also includes SSL and IPv6 support.
18 lines
698 B
Text
18 lines
698 B
Text
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$NetBSD: MESSAGE.inet6,v 1.1.1.1 2005/11/29 19:17:03 adrianp Exp $
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In order to support IPv6 addresses with unrealircd your system must be
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configured to support IPv4-mapped address. On NetBSD this can be achieved
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by placing the following in your sysctl.conf:
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net.inet6.ip6.v6only=0
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The setting will come into effect on the next system reboot or
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alternatively type the following for the change to take place immediately:
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sysctl -w net.inet6.ip6.v6only=0
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NOTE: There are potential security issues to be aware of when changing this
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setting.
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