61c44c01c4
This fixes the build with new graphics/osg. 0.46.0 ------ Bug #1515: Opening console masks dialogue, inventory menu Bug #1933: Actors can have few stocks of the same item Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin Bug #2679: Unable to map mouse wheel under control settings Bug #2969: Scripted items can stack Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg Bug #2987: Editor: some chance and AI data fields can overflow Bug #3006: 'else if' operator breaks script compilation Bug #3109: SetPos/Position handles actors differently Bug #3282: Unintended behaviour when assigning F3 and Windows keys Bug #3550: Companion from mod attacks the air after combat has ended Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest Bug #3623: Display scaling breaks mouse recognition Bug #3725: Using script function in a non-conditional expression breaks script compilation Bug #3733: Normal maps are inverted on mirrored UVs Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe Bug #3977: Non-ASCII characters in object ID's are not supported Bug #4009: Launcher does not show data files on the first run after installing Bug #4077: Enchanted items are not recharged if they are not in the player's inventory Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls Bug #4202: Open .omwaddon files without needing toopen openmw-cs first Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect Bug #4262: Rain settings are hardcoded Bug #4270: Closing doors while they are obstructed desyncs closing sfx Bug #4276: Resizing character window differs from vanilla Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package Bug #4329: Removed birthsign abilities are restored after reloading the save Bug #4341: Error message about missing GDB is too vague Bug #4383: Bow model obscures crosshair when arrow is drawn Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons Bug #4411: Reloading a saved game while falling prevents damage in some cases Bug #4449: Value returned by GetWindSpeed is incorrect Bug #4456: AiActivate should not be cancelled after target activation Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found. Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall Bug #4540: Rain delay when exiting water Bug #4594: Actors without AI packages don't use Hello dialogue Bug #4598: Script parser does not support non-ASCII characters Bug #4600: Crash when no sound output is available or --no-sound is used. Bug #4601: Filtering referenceables by gender is broken Bug #4639: Black screen after completing first mages guild mission + training Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog Bug #4680: Heap corruption on faulty esp Bug #4701: PrisonMarker record is not hardcoded like other markers Bug #4703: Editor: it's possible to preview levelled list records Bug #4705: Editor: unable to open exterior cell views from Instances table Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation Bug #4723: ResetActors command works incorrectly Bug #4736: LandTexture records overrides do not work Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Bug #4746: Non-solid player can't run or sneak Bug #4747: Bones are not read from X.NIF file for NPC animation Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state Bug #4756: Animation issues with VAOs Bug #4757: Content selector: files can be cleared when there aren't any files to clear Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4775: Slowfall effect resets player jumping flag Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken Bug #4783: Blizzard behavior is incorrect Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow Bug #4797: Player sneaking and running stances are not accounted for when in air Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change Bug #4802: You can rest before taking falling damage from landing from a jump Bug #4803: Stray special characters before begin statement break script compilation Bug #4804: Particle system with the "Has Sizes = false" causes an exception Bug #4805: NPC movement speed calculations do not take race Weight into account Bug #4810: Raki creature broken in OpenMW Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal Bug #4820: Spell absorption is broken Bug #4823: Jail progress bar works incorrectly Bug #4826: Uninitialized memory in unit test Bug #4827: NiUVController is handled incorrectly Bug #4828: Potion looping effects VFX are not shown for NPCs Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded Bug #4841: Russian localization ignores implicit keywords Bug #4844: Data race in savegame loading / GlobalMap render Bug #4847: Idle animation reset oddities Bug #4851: No shadows since switch to OSG Bug #4860: Actors outside of processing range visible for one frame after spawning Bug #4867: Arbitrary text after local variable declarations breaks script compilation Bug #4876: AI ratings handling inconsistencies Bug #4877: Startup script executes only on a new game start Bug #4879: SayDone returns 0 on the frame Say is called Bug #4888: Global variable stray explicit reference calls break script compilation Bug #4896: Title screen music doesn't loop Bug #4902: Using scrollbars in settings causes resolution to change Bug #4904: Editor: Texture painting with duplicate of a base-version texture Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5 Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used. Bug #4918: Abilities don't play looping VFX when they're initially applied Bug #4920: Combat AI uses incorrect invisibility check Bug #4922: Werewolves can not attack if the transformation happens during attack Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error Bug #4932: Invalid records matching when loading save with edited plugin Bug #4933: Field of View not equal with Morrowind Bug #4938: Strings from subrecords with actually empty headers can't be empty Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off Bug #4945: Poor random magic magnitude distribution Bug #4947: Player character doesn't use lip animation Bug #4948: Footstep sounds while levitating on ground level Bug #4952: Torches held by NPCs flicker too quickly Bug #4961: Flying creature combat engagement takes z-axis into account Bug #4963: Enchant skill progress is incorrect Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4965: Global light attenuation settings setup is lacking Bug #4969: "Miss" sound plays for any actor Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians Bug #4972: Player is able to use quickkeys while disableplayerfighting is active Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player Bug #4984: "Friendly hits" feature should be used only for player's followers Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent Bug #4990: Dead bodies prevent you from hitting Bug #4991: Jumping occasionally takes too much fatigue Bug #4999: Drop instruction behaves differently from vanilla Bug #5001: Possible data race in the Animation::setAlpha() Bug #5004: Werewolves shield their eyes during storm Bug #5012: "Take all" on owned container generates a messagebox per item Bug #5018: Spell tooltips don't support purely negative magnitudes Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame() Bug #5028: Offered price caps are not trading-specific Bug #5038: Enchanting success chance calculations are blatantly wrong Bug #5047: # in cell names sets color Bug #5050: Invalid spell effects are not handled gracefully Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame Bug #5056: Calling Cast function on player doesn't equip the spell but casts it Bug #5059: Modded animation with combined attack keys always does max damage and can double damage Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine Bug #5069: Blocking creatures' attacks doesn't degrade shields Bug #5073: NPCs open doors in front of them even if they don't have to Bug #5074: Paralyzed actors greet the player Bug #5075: Enchanting cast style can be changed if there's no object Bug #5078: DisablePlayerLooking is broken Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic" Bug #5082: Scrolling with controller in GUI mode is broken Bug #5087: Some valid script names can't be used as string arguments Bug #5089: Swimming/Underwater creatures only swim around ground level Bug #5092: NPCs with enchanted weapons play sound when out of charges Bug #5093: Hand to hand sound plays on knocked out enemies Bug #5097: String arguments can't be parsed as number literals in scripts Bug #5099: Non-swimming enemies will enter water if player is water walking Bug #5103: Sneaking state behavior is still inconsistent Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels Bug #5106: Still can jump even when encumbered Bug #5110: ModRegion with a redundant numerical argument breaks script execution Bug #5112: Insufficient magicka for current spell not reflected on HUD icon Bug #5113: Unknown alchemy question mark not centered Bug #5123: Script won't run on respawn Bug #5124: Arrow remains attached to actor if pulling animation was cancelled Bug #5126: Swimming creatures without RunForward animations are motionless during combat Bug #5134: Doors rotation by "Lock" console command is inconsistent Bug #5136: LegionUniform script: can not access local variables Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries Bug #5138: Actors stuck in half closed door Bug #5149: Failing lock pick attempts isn't always a crime Bug #5155: Lock/unlock behavior differs from vanilla Bug #5158: Objects without a name don't fallback to their ID Bug #5159: NiMaterialColorController can only control the diffuse color Bug #5161: Creature companions can't be activated when they are knocked down Bug #5164: Faction owned items handling is incorrect Bug #5163: UserData is not copied during node cloning Bug #5166: Scripts still should be executed after player's death Bug #5167: Player can select and cast spells before magic menu is enabled Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn Bug #5175: Random script function returns an integer value Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts Bug #5186: Equipped item enchantments don't affect creatures Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons Bug #5196: Dwarven ghosts do not use idle animations Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell Bug #5209: Spellcasting ignores race height Bug #5210: AiActivate allows actors to open dialogue and inventory windows Bug #5211: Screen fades in if the first loaded save is in interior cell Bug #5212: AiTravel does not work for actors outside of AI processing range Bug #5213: SameFaction script function is broken Bug #5218: Crash when disabling ToggleBorders Bug #5220: GetLOS crashes when actor isn't loaded Bug #5222: Empty cell name subrecords are not saved Bug #5223: Bow replacement during attack animation removes attached arrow Bug #5226: Reputation should be capped Bug #5229: Crash if mesh controller node has no data node Bug #5239: OpenMW-CS does not support non-ASCII characters in path names Bug #5241: On-self absorb spells cannot be detected Bug #5242: ExplodeSpell behavior differs from Cast behavior Bug #5246: Water ripples persist after cell change Bug #5249: Wandering NPCs start walking too soon after they hello Bug #5250: Creatures display shield ground mesh instead of shield body part Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello Bug #5261: Creatures can sometimes become stuck playing idles and never wander again Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0 Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted Bug #5278: Console command Show doesn't fall back to global variable after local var not found Bug #5308: World map copying makes save loading much slower Bug #5313: Node properties of identical type are not applied in the correct order Bug #5326: Formatting issues in the settings.cfg Bug #5328: Skills aren't properly reset for dead actors Bug #5345: Dopey Necromancy does not work due to a missing quote Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error Bug #5352: Light source items' duration is decremented while they aren't visible Feature #1724: Handle AvoidNode Feature #2229: Improve pathfinding AI Feature #3025: Analogue gamepad movement controls Feature #3442: Default values for fallbacks from ini file Feature #3517: Multiple projectiles enchantment Feature #3610: Option to invert X axis Feature #3871: Editor: Terrain Selection Feature #3893: Implicit target for "set" function in console Feature #3980: In-game option to disable controller Feature #3999: Shift + Double Click should maximize/restore menu size Feature #4001: Toggle sneak controller shortcut Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults Feature #4129: Beta Comment to File Feature #4209: Editor: Faction rank sub-table Feature #4255: Handle broken RepairedOnMe script function Feature #4316: Implement RaiseRank/LowerRank functions properly Feature #4360: Improve default controller bindings Feature #4544: Actors movement deceleration Feature #4673: Weapon sheathing Feature #4675: Support for NiRollController Feature #4708: Radial fog support Feature #4730: Native animated containers support Feature #4784: Launcher: Duplicate Content Lists Feature #4812: Support NiSwitchNode Feature #4831: Item search in the player's inventory Feature #4836: Daytime node switch Feature #4840: Editor: Transient terrain change support Feature #4859: Make water reflections more configurable Feature #4882: Support for NiPalette node Feature #4887: Add openmw command option to set initial random seed Feature #4890: Make Distant Terrain configurable Feature #4944: Pause audio when OpenMW is minimized Feature #4958: Support eight blood types Feature #4962: Add casting animations for magic items Feature #4968: Scalable UI widget skins Feature #4994: Persistent pinnable windows hiding Feature #5000: Compressed BSA format support Feature #5005: Editor: Instance window via Scene window Feature #5010: Native graphics herbalism support Feature #5031: Make GetWeaponType function return different values for tools Feature #5033: Magic armor mitigation for creatures Feature #5034: Make enchanting window stay open after a failed attempt Feature #5036: Allow scripted faction leaving Feature #5046: Gamepad thumbstick cursor speed Feature #5051: Provide a separate textures for scrollbars Feature #5091: Human-readable light source duration Feature #5094: Unix like console hotkeys Feature #5098: Allow user controller bindings Feature #5114: Refresh launcher mod list Feature #5121: Handle NiTriStrips and NiTriStripsData Feature #5122: Use magic glow for enchanted arrows Feature #5131: Custom skeleton bones Feature #5132: Unique animations for different weapon types Feature #5146: Safe Dispose corpse Feature #5147: Show spell magicka cost in spell buying window Feature #5170: Editor: Land shape editing, land selection Feature #5172: Editor: Delete instances/references with keypress in scene window Feature #5193: Shields sheathing Feature #5201: Editor: Show tool outline in scene view, when using editmodes Feature #5219: Impelement TestCells console command Feature #5224: Handle NiKeyframeController for NiTriShape Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view Feature #5304: Morrowind-style bump-mapping Feature #5311: Support for gyroscopic input (e.g. Android) Feature #5314: Ingredient filter in the alchemy window Task #4686: Upgrade media decoder to a more current FFmpeg API Task #4695: Optimize Distant Terrain memory consumption Task #4789: Optimize cell transitions Task #4721: Add NMake support to the Windows prebuild script |
||
---|---|---|
.. | ||
0verkill | ||
4stAttack | ||
7kaa | ||
7kaa-music | ||
2048-cli | ||
abuse | ||
accelerator3d | ||
adom | ||
afternoonstalker | ||
agm | ||
AitDoB | ||
ajbsp | ||
alephone | ||
amaze | ||
amor | ||
an | ||
angband | ||
angband-sdl | ||
anise | ||
aop | ||
armagetronad | ||
armagetronad-server | ||
arx-libertatis | ||
asc | ||
asciiquarium | ||
assaultcube | ||
astromenace | ||
atomix | ||
atque | ||
barrage | ||
bastet | ||
batrachians | ||
battalion | ||
battleball | ||
billardgl | ||
blindmine | ||
blinken | ||
blokus | ||
bluemoon | ||
bomber | ||
bomberclone | ||
bos | ||
bovo | ||
bridge-hands | ||
burgerspace | ||
bzflag | ||
cataclysm-dda | ||
cataclysm-dda-sdl | ||
cbzone | ||
ccgo | ||
cgoban | ||
cgoban-java | ||
chest | ||
chocolate-doom | ||
chromium-bsu | ||
circuslinux | ||
civctp-demo | ||
cmatrix | ||
colchess | ||
colchess-book-colchess | ||
colchess-book-large | ||
corewars | ||
corsix-th | ||
cosmosmash | ||
crack-attack | ||
crack-attack-sounds | ||
craft | ||
crafty | ||
crafty-book-medium | ||
crafty-book-small | ||
crafty-doc | ||
crimsonfields | ||
criticalmass | ||
crossfire-client | ||
crossfire-server | ||
d2x | ||
dd2 | ||
defendguin | ||
devilutionx | ||
dhewm3 | ||
digger | ||
dipmap | ||
dMagnetic | ||
doom-pwad-shotgun-symphony | ||
doom-pwad-sigil | ||
doom1 | ||
doom2-pwad-eviternity | ||
doom2-pwad-lost-civilization | ||
doom2-pwad-preacher | ||
doom2-pwad-struggle | ||
doomlegacy | ||
dopewars | ||
duckmaze | ||
dunelegacy | ||
dungeon | ||
easyrpg-player | ||
eboard | ||
einstein-puzzle | ||
endless-sky | ||
enigma | ||
etlegacy | ||
etlegacy-data | ||
etlegacy-server | ||
eureka | ||
eus-demo | ||
exchess | ||
exchess-book-medium | ||
exchess-book-small | ||
exult | ||
exult-audio | ||
falcons-eye | ||
fallingtime | ||
fillets-ng | ||
fillets-ng-data | ||
finalbattle | ||
fire | ||
fkiss | ||
flare-engine | ||
flare-game | ||
flightgear | ||
flightgear-data | ||
fltk-sudoku | ||
foobillardplus | ||
fortune | ||
fortune-strfile | ||
fortunes-calvin | ||
fortunes-de | ||
fortunes-futurama | ||
fortunes-h2g2 | ||
fortunes-it | ||
freecell-solver | ||
freeciv-client | ||
freeciv-manual | ||
freeciv-server | ||
freeciv-share | ||
freecol | ||
freedoom | ||
freedroid | ||
freesci | ||
frotz | ||
frozen-bubble | ||
fruit | ||
galaxa | ||
gamazons | ||
gargoyle | ||
gate88 | ||
gbrainy | ||
gcompris | ||
gemdropx | ||
gemrb | ||
genecys-client | ||
genecys-data | ||
ggz-client-libs | ||
glaxium | ||
glickomania | ||
gltron | ||
gnome-mastermind | ||
gnome-sudoku | ||
gnuchess | ||
gnuchess-book | ||
gnuchess-book-medium | ||
gnuchess4 | ||
gnugo | ||
gogui | ||
golddig | ||
granatier | ||
greed | ||
grhino | ||
gtkballs | ||
gtklevel9 | ||
gtkmagnetic | ||
hengband | ||
heretic2-demo | ||
hex-a-hop | ||
hitori | ||
holtz | ||
hugo | ||
icbm3d | ||
icebreaker | ||
imaze | ||
InterLOGIC | ||
ioquake3 | ||
ioquake3-pk3 | ||
ioquake3-raspberrypi | ||
iortcw | ||
ivan | ||
jetpack | ||
jin | ||
jools | ||
jumpnbump | ||
kajaani-kombat | ||
kajongg | ||
kanagram | ||
kanatest | ||
kapman | ||
kapooka | ||
katomic | ||
kblackbox | ||
kblocks | ||
kbounce | ||
kbreakout | ||
kdiamond | ||
ketm | ||
kfourinline | ||
kgoldrunner | ||
khangman | ||
kigo | ||
killbots | ||
kiriki | ||
kjumpingcube | ||
klavaro | ||
klickety | ||
klines | ||
kmahjongg | ||
kmines | ||
knavalbattle | ||
knetwalk | ||
knightcap | ||
knightcap-brain | ||
KoboDeluxe | ||
kolf | ||
kollision | ||
konquest | ||
koth | ||
kpat | ||
kreversi | ||
kshisen | ||
ksirk | ||
ksnakeduel | ||
kspaceduel | ||
ksquares | ||
ksudoku | ||
ktuberling | ||
kubrick | ||
kye | ||
lbreakout | ||
lbreakout2 | ||
level9 | ||
lgeneral | ||
lgeneral-data | ||
lgogdownloader | ||
libggz | ||
libkdegames | ||
libkmahjongg | ||
liblcf | ||
libretro-2048 | ||
libretro-craft | ||
libretro-nxengine | ||
lincity | ||
lincity-ng | ||
liquidwar | ||
lmarbles | ||
lnl | ||
LostPixels | ||
love07 | ||
love08 | ||
love09 | ||
love010 | ||
love11 | ||
lpairs | ||
lskat | ||
ltris | ||
lugaru | ||
maelstrom-sdl | ||
maelstrom-x11 | ||
majesty-demo | ||
manaplus | ||
marathon-evil | ||
marathon-trilogy | ||
mari0 | ||
megaglest | ||
megaglest-data | ||
minami | ||
minetest | ||
mirrormagic | ||
monsterz | ||
moon-buggy | ||
moria | ||
mrrescue | ||
MyGoGrinder | ||
naev | ||
nagi | ||
nethack | ||
nethack-lib | ||
nethack-tty | ||
nethack-x11 | ||
netmaj | ||
netmaze | ||
netris | ||
neverball | ||
newvox | ||
nighthawk | ||
ninvaders | ||
not_pacman | ||
not_tetris | ||
nudoku | ||
nxengine-evo | ||
omega | ||
onscripter | ||
openhexagon | ||
openjk | ||
openmortal | ||
openmw | ||
openrct2 | ||
openttd | ||
openttd-data | ||
orbital_eunuchs_sniper | ||
oshu | ||
pag | ||
palapeli | ||
picmi | ||
pingus | ||
pioneers | ||
plib | ||
pmars | ||
polyglot | ||
powder | ||
powder-toy | ||
powermanga | ||
powwow | ||
prboom | ||
prboom-plus | ||
pushover | ||
puzzles | ||
py-easyAI | ||
py-pysol_cards | ||
py-ranking | ||
py-renpy | ||
py-trueskill | ||
pysolfc | ||
q5go | ||
qonk | ||
qqwing | ||
qstat | ||
quadrupleback | ||
quake2forge | ||
quake6 | ||
quakedata | ||
quakeforge | ||
quakespasm | ||
quarry | ||
redeclipse | ||
REminiscence | ||
rftg | ||
robotfindskitten | ||
rocksndiamonds | ||
rocksndiamonds-levels | ||
ruby-squib | ||
sarien | ||
sauerbraten | ||
scid | ||
scummvm | ||
scummvm-bass | ||
scummvm-fotaq | ||
scummvm-tools | ||
sdlpop | ||
sex | ||
sienna | ||
simgear | ||
simutrans | ||
simutrans-pak128 | ||
singularity | ||
sjeng | ||
sl | ||
solarus | ||
spaceracer | ||
spellcast | ||
spider | ||
srb2 | ||
stegavorto | ||
stockfish | ||
stone-soup | ||
stone-soup-sdl | ||
stratagus | ||
sudoku-cli | ||
supertux | ||
supertuxkart | ||
svb | ||
tads | ||
taisei | ||
tanked | ||
tcl-theo | ||
teeworlds | ||
teg | ||
tetrinetx | ||
thew | ||
tileworld | ||
toppler | ||
tscp | ||
tuxmath | ||
tuxracer | ||
tyrquake | ||
ufoai | ||
unknown-horizons | ||
uqm | ||
urban | ||
velena | ||
violetland | ||
vms-empire | ||
vvvvvv | ||
wargames | ||
warmux | ||
warzone2100 | ||
wesnoth | ||
widelands | ||
woof | ||
wordwarvi | ||
wormz | ||
wtf | ||
xbat | ||
xbill | ||
xblast | ||
xblockout | ||
xboard | ||
xboing | ||
xbomb | ||
xbomber | ||
xbreaky | ||
xclannad | ||
xconq | ||
xcowsay | ||
xdemineur | ||
xdoom | ||
xemeraldia | ||
xevil | ||
xfreecell | ||
xfrisk | ||
xgalaga | ||
xgospel | ||
xjewel | ||
xjig | ||
xjump | ||
xkanon | ||
xkobo | ||
xlennart | ||
xmahjongg | ||
xmris | ||
xnibbles | ||
xonotic | ||
xpat2 | ||
xpilot | ||
xpipeman | ||
xpuyopuyo | ||
xracer | ||
xrick | ||
xroach | ||
xroads | ||
xsc | ||
xscavenger | ||
xscorch | ||
xscrabble | ||
xskat | ||
xsokoban | ||
xsoldier | ||
xtris | ||
xtux | ||
xu4 | ||
xvier | ||
xworm | ||
xye | ||
xzip | ||
yquake2 | ||
zombies | ||
zoom | ||
ztrack | ||
Makefile |