ac4d122073
Changes on the 0.2.9 branch - Added detection and reaction code for timing assist bots - /shuffle now works before you actually join a team - Implemented /shout command and associated settings - Fixed suspension and silenced status not being re-applied after a player disconnects and rejoins a server. - Tweaks to enemy influence system. - Ingame menu and console now are drawn on top of a semi-transparent, darkened area for increased readability. - New first start menu with clearer language selection and initial setup. - Tutorial match against one AI at slower speed. - Tutorial tooltips for the most important keybindings. - ADD_MASTER_SERVER command to announce a server to a new master server. Simplifies the process to list your server on a subculture. - Team launch positions logged to ladderlog with POSITIONS event. Disabled by default. - New command-line option "--input" added to poll for input from a file instead of stdin. - Added WHITELIST_ENEMIES_[IP/USERNAME] to allow players to be enemies, even if they come from the same IP address and ALLOW_ENEMIES_SAME_IP is disabled (which is its default setting). - GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time. - Added ENCODING ladderlog event, which specifies the encoding for data in ladderlog.txt. - "--input" now can be used more than once to read from multiple files or pipes. - new team management ladderlog messages: TEAM_CREATED <team name> TEAM_DESTROYED <team name> TEAM_RENAMED <old team name> <new team name> TEAM_PLAYER_ADDED <team name> <player> TEAM_PLAYER_REMOVED <team name> <player> - Manage external scripts on Unix dedicated servers. New commands: SPAWN_SCRIPT, RESPAWN_SCRIPT, FORCE_RESPAWN_SCRIPT, KILL_SCRIPT, LIST_SCRIPTS, SCRIPT_ENV. - New setting ACCESS_LEVEL_ANNOUNCE_LOGIN that determines if a player's login/logout message can be announced. - Authentication is now enabled by default. |
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