pkgsrc/games/xevil/patches/patch-ac
2004-03-26 01:34:08 +00:00

44 lines
1.3 KiB
Text

$NetBSD: patch-ac,v 1.3 2004/03/26 01:34:08 kristerw Exp $
--- game.C.orig Tue Sep 24 02:27:18 1996
+++ game.C Fri Mar 26 02:19:24 2004
@@ -22,6 +22,7 @@
hardts@alum.mit.edu
http://graphics.lcs.mit.edu/~hardts/xevil.html
*/
+using namespace std;
#ifndef NO_PRAGMAS
#pragma implementation "game.h"
@@ -34,7 +35,7 @@
#include <stdio.h>
}
-#include <strstream.h>
+#include <strstream>
#include <iomanip.h>
#include "utils.h"
@@ -386,11 +387,11 @@
// Get arrays of potential weapons and potential otherItems.
int weaponsNum;
- PhysicalContext *weapons[A_CLASSES_NUM];
+ const PhysicalContext *weapons[A_CLASSES_NUM];
weaponsNum = locator->filter_contexts(weapons,NULL,
potential_weapon_filter);
int oItemsNum;
- PhysicalContext *oItems[A_CLASSES_NUM];
+ const PhysicalContext *oItems[A_CLASSES_NUM];
oItemsNum = locator->filter_contexts(oItems,NULL,
potential_other_item_filter);
@@ -1381,7 +1382,7 @@
// Choose class randomly.
// Get list of all classes that are potential Human classes.
- PhysicalContext *list[A_CLASSES_NUM];
+ const PhysicalContext *list[A_CLASSES_NUM];
int size = locator.filter_contexts(list,NULL,potential_human_filter);
assert(size);
theContext = list[Utils::choose(size)];