81057c986f
Simple DirectMedia Layer - SDL version 2.0.14 (stable) In addition to lots of bug fixes, here are the major changes in this release: General: * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver * Added game controller button constants for paddles and new buttons * Added game controller functions to get additional information: * SDL_GameControllerGetSerial() * SDL_GameControllerHasAxis() * SDL_GameControllerHasButton() * SDL_GameControllerGetNumTouchpads() * SDL_GameControllerGetNumTouchpadFingers() * SDL_GameControllerGetTouchpadFinger() * SDL_GameControllerHasSensor() * SDL_GameControllerSetSensorEnabled() * SDL_GameControllerIsSensorEnabled() * SDL_GameControllerGetSensorData() * SDL_GameControllerRumbleTriggers() * SDL_GameControllerHasLED() * SDL_GameControllerSetLED() * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used. * Added joystick functions to get additional information: * SDL_JoystickGetSerial() * SDL_JoystickRumbleTriggers() * SDL_JoystickHasLED() * SDL_JoystickSetLED() * Added an API to allow the application to create virtual joysticks: * SDL_JoystickAttachVirtual() * SDL_JoystickDetachVirtual() * SDL_JoystickIsVirtual() * SDL_JoystickSetVirtualAxis() * SDL_JoystickSetVirtualButton() * SDL_JoystickSetVirtualHat() * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers * Added SDL_GetPreferredLocales() to get the application’s current locale setting * Added the hint SDL_HINT_PREFERRED_LOCALES to override your application’s default locale setting * Added SDL_OpenURL() to open a URL in the system’s default browser * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding * Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc() * Added SDL_GetErrorMsg() to get the last error in a thread-safe way * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf() * Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc. Windows: * Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously * Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used * Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver. macOS: * Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view * Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view * Added SDL_Metal_GetDrawableSize() to get the size of a window’s drawable, in pixels Linux: * Added Vulkan support to the KMSDRM video driver * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy Android: * Added SDL_AndroidRequestPermission() to request a specific system permission * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background OS/2: * Added support for OS/2, see docs/README-os2.md for details Emscripten (running in a web browser): * Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
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2.3 KiB
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85 lines
2.3 KiB
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@comment $NetBSD: PLIST,v 1.11 2021/01/02 15:54:03 nia Exp $
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bin/sdl2-config
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include/SDL2/SDL.h
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include/SDL2/SDL_assert.h
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include/SDL2/SDL_atomic.h
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include/SDL2/SDL_audio.h
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include/SDL2/SDL_bits.h
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include/SDL2/SDL_blendmode.h
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include/SDL2/SDL_clipboard.h
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include/SDL2/SDL_config.h
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include/SDL2/SDL_cpuinfo.h
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include/SDL2/SDL_egl.h
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include/SDL2/SDL_endian.h
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include/SDL2/SDL_error.h
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include/SDL2/SDL_events.h
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include/SDL2/SDL_filesystem.h
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include/SDL2/SDL_gamecontroller.h
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include/SDL2/SDL_gesture.h
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include/SDL2/SDL_haptic.h
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include/SDL2/SDL_hints.h
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include/SDL2/SDL_joystick.h
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include/SDL2/SDL_keyboard.h
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include/SDL2/SDL_keycode.h
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include/SDL2/SDL_loadso.h
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include/SDL2/SDL_locale.h
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include/SDL2/SDL_log.h
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include/SDL2/SDL_main.h
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include/SDL2/SDL_messagebox.h
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include/SDL2/SDL_metal.h
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include/SDL2/SDL_misc.h
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include/SDL2/SDL_mouse.h
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include/SDL2/SDL_mutex.h
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include/SDL2/SDL_name.h
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include/SDL2/SDL_opengl.h
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include/SDL2/SDL_opengl_glext.h
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include/SDL2/SDL_opengles.h
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include/SDL2/SDL_opengles2.h
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include/SDL2/SDL_opengles2_gl2.h
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include/SDL2/SDL_opengles2_gl2ext.h
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include/SDL2/SDL_opengles2_gl2platform.h
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include/SDL2/SDL_opengles2_khrplatform.h
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include/SDL2/SDL_pixels.h
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include/SDL2/SDL_platform.h
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include/SDL2/SDL_power.h
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include/SDL2/SDL_quit.h
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include/SDL2/SDL_rect.h
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include/SDL2/SDL_render.h
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include/SDL2/SDL_revision.h
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include/SDL2/SDL_rwops.h
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include/SDL2/SDL_scancode.h
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include/SDL2/SDL_sensor.h
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include/SDL2/SDL_shape.h
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include/SDL2/SDL_stdinc.h
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include/SDL2/SDL_surface.h
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include/SDL2/SDL_system.h
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include/SDL2/SDL_syswm.h
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include/SDL2/SDL_test.h
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include/SDL2/SDL_test_assert.h
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include/SDL2/SDL_test_common.h
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include/SDL2/SDL_test_compare.h
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include/SDL2/SDL_test_crc32.h
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include/SDL2/SDL_test_font.h
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include/SDL2/SDL_test_fuzzer.h
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include/SDL2/SDL_test_harness.h
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include/SDL2/SDL_test_images.h
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include/SDL2/SDL_test_log.h
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include/SDL2/SDL_test_md5.h
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include/SDL2/SDL_test_memory.h
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include/SDL2/SDL_test_random.h
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include/SDL2/SDL_thread.h
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include/SDL2/SDL_timer.h
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include/SDL2/SDL_touch.h
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include/SDL2/SDL_types.h
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include/SDL2/SDL_version.h
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include/SDL2/SDL_video.h
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include/SDL2/SDL_vulkan.h
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include/SDL2/begin_code.h
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include/SDL2/close_code.h
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lib/cmake/SDL2/sdl2-config-version.cmake
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lib/cmake/SDL2/sdl2-config.cmake
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lib/libSDL2.la
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lib/libSDL2_test.la
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lib/libSDL2main.la
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lib/pkgconfig/sdl2.pc
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share/aclocal/sdl2.m4
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