pkgsrc/devel/SDL2/PLIST
nia 81057c986f SDL2: Update to 2.0.14
Simple DirectMedia Layer - SDL version 2.0.14 (stable)

   In addition to lots of bug fixes, here are the major changes in this
   release:

   General:

     * Added support for PS5 DualSense and Xbox Series X controllers to the
       HIDAPI controller driver
     * Added game controller button constants for paddles and new buttons
     * Added game controller functions to get additional information:
          * SDL_GameControllerGetSerial()
          * SDL_GameControllerHasAxis()
          * SDL_GameControllerHasButton()
          * SDL_GameControllerGetNumTouchpads()
          * SDL_GameControllerGetNumTouchpadFingers()
          * SDL_GameControllerGetTouchpadFinger()
          * SDL_GameControllerHasSensor()
          * SDL_GameControllerSetSensorEnabled()
          * SDL_GameControllerIsSensorEnabled()
          * SDL_GameControllerGetSensorData()
          * SDL_GameControllerRumbleTriggers()
          * SDL_GameControllerHasLED()
          * SDL_GameControllerSetLED()
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the
       HIDAPI driver for PS5 controllers should be used.
     * Added joystick functions to get additional information:
          * SDL_JoystickGetSerial()
          * SDL_JoystickRumbleTriggers()
          * SDL_JoystickHasLED()
          * SDL_JoystickSetLED()
     * Added an API to allow the application to create virtual joysticks:
          * SDL_JoystickAttachVirtual()
          * SDL_JoystickDetachVirtual()
          * SDL_JoystickIsVirtual()
          * SDL_JoystickSetVirtualAxis()
          * SDL_JoystickSetVirtualButton()
          * SDL_JoystickSetVirtualHat()
     * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive
       access to the sensor list
     * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
     * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether
       relative motion is scaled by the screen DPI or renderer logical size
     * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now
       false for better compatibility with modern window managers
     * Added SDL_GetPreferredLocales() to get the application’s current
       locale setting
     * Added the hint SDL_HINT_PREFERRED_LOCALES to override your
       application’s default locale setting
     * Added SDL_OpenURL() to open a URL in the system’s default browser
     * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using
       RLE encoding
     * Added SDL_SIMDRealloc() to reallocate memory obtained from
       SDL_SIMDAlloc()
     * Added SDL_GetErrorMsg() to get the last error in a thread-safe way
     * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(),
       SDL_truncf()
     * Added clearer names for RGB pixel formats, e.g.
       SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.

   Windows:

     * Added the RAWINPUT controller driver to support more than 4 Xbox
       controllers simultaneously
     * Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the
       RAWINPUT driver should be used
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control
       whether XInput and WGI should be used to for complete controller
       functionality with the RAWINPUT driver.

   macOS:

     * Added the SDL_WINDOW_METAL flag to specify that a window should be
       created with a Metal view
     * Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal
       view
     * Added SDL_Metal_GetDrawableSize() to get the size of a window’s
       drawable, in pixels

   Linux:

     * Added Vulkan support to the KMSDRM video driver
     * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that
       shows up in PulseAudio for your application
     * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name
       that shows up in PulseAudio associated with your audio stream
     * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether
       HID defined dead zones should be respected on Linux
     * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread
       scheduler policy
     * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow
       time critical threads to use a realtime scheduling policy

   Android:

     * Added SDL_AndroidRequestPermission() to request a specific system
       permission
     * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control
       whether audio will pause when the application goes intot he background

   OS/2:

     * Added support for OS/2, see docs/README-os2.md for details

   Emscripten (running in a web browser):

     * Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL
       should call emscripten_sleep internally
2021-01-02 15:54:03 +00:00

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@comment $NetBSD: PLIST,v 1.11 2021/01/02 15:54:03 nia Exp $
bin/sdl2-config
include/SDL2/SDL.h
include/SDL2/SDL_assert.h
include/SDL2/SDL_atomic.h
include/SDL2/SDL_audio.h
include/SDL2/SDL_bits.h
include/SDL2/SDL_blendmode.h
include/SDL2/SDL_clipboard.h
include/SDL2/SDL_config.h
include/SDL2/SDL_cpuinfo.h
include/SDL2/SDL_egl.h
include/SDL2/SDL_endian.h
include/SDL2/SDL_error.h
include/SDL2/SDL_events.h
include/SDL2/SDL_filesystem.h
include/SDL2/SDL_gamecontroller.h
include/SDL2/SDL_gesture.h
include/SDL2/SDL_haptic.h
include/SDL2/SDL_hints.h
include/SDL2/SDL_joystick.h
include/SDL2/SDL_keyboard.h
include/SDL2/SDL_keycode.h
include/SDL2/SDL_loadso.h
include/SDL2/SDL_locale.h
include/SDL2/SDL_log.h
include/SDL2/SDL_main.h
include/SDL2/SDL_messagebox.h
include/SDL2/SDL_metal.h
include/SDL2/SDL_misc.h
include/SDL2/SDL_mouse.h
include/SDL2/SDL_mutex.h
include/SDL2/SDL_name.h
include/SDL2/SDL_opengl.h
include/SDL2/SDL_opengl_glext.h
include/SDL2/SDL_opengles.h
include/SDL2/SDL_opengles2.h
include/SDL2/SDL_opengles2_gl2.h
include/SDL2/SDL_opengles2_gl2ext.h
include/SDL2/SDL_opengles2_gl2platform.h
include/SDL2/SDL_opengles2_khrplatform.h
include/SDL2/SDL_pixels.h
include/SDL2/SDL_platform.h
include/SDL2/SDL_power.h
include/SDL2/SDL_quit.h
include/SDL2/SDL_rect.h
include/SDL2/SDL_render.h
include/SDL2/SDL_revision.h
include/SDL2/SDL_rwops.h
include/SDL2/SDL_scancode.h
include/SDL2/SDL_sensor.h
include/SDL2/SDL_shape.h
include/SDL2/SDL_stdinc.h
include/SDL2/SDL_surface.h
include/SDL2/SDL_system.h
include/SDL2/SDL_syswm.h
include/SDL2/SDL_test.h
include/SDL2/SDL_test_assert.h
include/SDL2/SDL_test_common.h
include/SDL2/SDL_test_compare.h
include/SDL2/SDL_test_crc32.h
include/SDL2/SDL_test_font.h
include/SDL2/SDL_test_fuzzer.h
include/SDL2/SDL_test_harness.h
include/SDL2/SDL_test_images.h
include/SDL2/SDL_test_log.h
include/SDL2/SDL_test_md5.h
include/SDL2/SDL_test_memory.h
include/SDL2/SDL_test_random.h
include/SDL2/SDL_thread.h
include/SDL2/SDL_timer.h
include/SDL2/SDL_touch.h
include/SDL2/SDL_types.h
include/SDL2/SDL_version.h
include/SDL2/SDL_video.h
include/SDL2/SDL_vulkan.h
include/SDL2/begin_code.h
include/SDL2/close_code.h
lib/cmake/SDL2/sdl2-config-version.cmake
lib/cmake/SDL2/sdl2-config.cmake
lib/libSDL2.la
lib/libSDL2_test.la
lib/libSDL2main.la
lib/pkgconfig/sdl2.pc
share/aclocal/sdl2.m4