pkgsrc/graphics/MesaDemos/distinfo
adam 649b02607d Changes 6.2:
New:
- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- updated Doxygen support (Jose Fonseca)
Changes:
- some GGI driver updates (Christoph Egger, bug 1025977)
Bug fixes:
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- fixed a few compilation issues on IRIX
- fixed a matrix classification bug (reported by Wes Bethel)
- we weren't reseting the vertex/fragment program error state
  before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- repeated calls to glDeleteTexture(t) could lead to a crash
- fixed potential ref count bugs in VBOs and vertex/fragment programs
- spriteblast demo didn't handle window size changes correctly
- glTexSubImage didn't handle pixels=NULL correctly for PBOs
- fixed color index mode glDrawPixels bug (Karl Schultz)

Changes 6.1:
New:
- Revamped Makefile system
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
  (Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- updated glext.h to version 24 and glxext.h to version 6
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- updated BeOS support (Philippe Houdoin)
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
Bug fixes:
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
- ARB frag prog TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
- GL_DOUBLE-valued vertex arrays were broken in some cases
- fixed texture rectangle edge/border sampling bugs
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a  to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
- vertex program state references were broken
- fixed triangle color interpolation bug on AIX (Shane Blackett)
- fixed a number of minor memory leaks (bug #1002030)
2004-10-26 13:55:17 +00:00

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$NetBSD: distinfo,v 1.11 2004/10/26 13:57:47 adam Exp $
SHA1 (Mesa-6.2/MesaLib-6.2.tar.bz2) = dc8cc87138729ab6b5002c91e02f8c41a9dbdd35
Size (Mesa-6.2/MesaLib-6.2.tar.bz2) = 1615788 bytes
SHA1 (Mesa-6.2/MesaDemos-6.2.tar.bz2) = 10a3303093be1b69243e639377ecee299e34d98c
Size (Mesa-6.2/MesaDemos-6.2.tar.bz2) = 1005757 bytes
SHA1 (patch-aa) = 4be9b5fadff758d3bcaea22abc5a61e89ccadbe0
SHA1 (patch-ab) = 50050f26563f739a54173ab75b2d24b4ca4529f4
SHA1 (patch-ac) = fb27a96d6932b8d3e3b2c57539c995322e7196c0
SHA1 (patch-ad) = 41a417d37ad82a99a3b1e7ef4c54f052947a8a1b
SHA1 (patch-af) = a66af6ebab7569d85693a9fa58b2d8f9b35149c1
SHA1 (patch-ah) = 8ccfd1734accf9ed3920d42e9208eef5a9d233cf