649b02607d
New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
12 lines
677 B
Text
12 lines
677 B
Text
$NetBSD: distinfo,v 1.11 2004/10/26 13:57:47 adam Exp $
|
|
|
|
SHA1 (Mesa-6.2/MesaLib-6.2.tar.bz2) = dc8cc87138729ab6b5002c91e02f8c41a9dbdd35
|
|
Size (Mesa-6.2/MesaLib-6.2.tar.bz2) = 1615788 bytes
|
|
SHA1 (Mesa-6.2/MesaDemos-6.2.tar.bz2) = 10a3303093be1b69243e639377ecee299e34d98c
|
|
Size (Mesa-6.2/MesaDemos-6.2.tar.bz2) = 1005757 bytes
|
|
SHA1 (patch-aa) = 4be9b5fadff758d3bcaea22abc5a61e89ccadbe0
|
|
SHA1 (patch-ab) = 50050f26563f739a54173ab75b2d24b4ca4529f4
|
|
SHA1 (patch-ac) = fb27a96d6932b8d3e3b2c57539c995322e7196c0
|
|
SHA1 (patch-ad) = 41a417d37ad82a99a3b1e7ef4c54f052947a8a1b
|
|
SHA1 (patch-af) = a66af6ebab7569d85693a9fa58b2d8f9b35149c1
|
|
SHA1 (patch-ah) = 8ccfd1734accf9ed3920d42e9208eef5a9d233cf
|