Some of the changes since 2.2.0:
- further improvements to SoOffscreenRenderer performance
- SoRayPickAction precision improvements
- Visual Studio project now installs only selected build (including
static configurations now)
- misc minor details, build fixes, documentation updates
- Support for compressed textures
- Windows: build settings are easier tunable from the Visual Studio
projects (edit include/setup.h), and also includes static library
build options now
- reference doc improvements with file format examples and defaults
sections for all scene objects.
- completely Cygwin-less build setup for MS Windows / Visual Studio:
- Visual Studio 6 project file in build/msvc6/
- Visual Studio .NET 2003 solution in build/msvc7/
- some minor API additions for internal optimization purposes
- new node SoTextureCombine (for multi-texturing)
- new texture coordinate mapping nodes SoTextureCoordinateCube,
SoTextureCoordinateCylinder, and SoTextureCoordinateSphere
- vertex buffer objects support
- correct "sorted layers blend" transparency mode
- improved thread safety