42ee6aebcd
Some of the changes since 2.2.0: - further improvements to SoOffscreenRenderer performance - SoRayPickAction precision improvements - Visual Studio project now installs only selected build (including static configurations now) - misc minor details, build fixes, documentation updates - Support for compressed textures - Windows: build settings are easier tunable from the Visual Studio projects (edit include/setup.h), and also includes static library build options now - reference doc improvements with file format examples and defaults sections for all scene objects. - completely Cygwin-less build setup for MS Windows / Visual Studio: - Visual Studio 6 project file in build/msvc6/ - Visual Studio .NET 2003 solution in build/msvc7/ - some minor API additions for internal optimization purposes - new node SoTextureCombine (for multi-texturing) - new texture coordinate mapping nodes SoTextureCoordinateCube, SoTextureCoordinateCylinder, and SoTextureCoordinateSphere - vertex buffer objects support - correct "sorted layers blend" transparency mode - improved thread safety |
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