pkgsrc/graphics/cal3d/PLIST
jlam 1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00

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@comment $NetBSD: PLIST,v 1.2 2004/09/22 08:09:32 jlam Exp $
lib/libcal3d.la
lib/pkgconfig/cal3d.pc
include/cal3d/buffersource.h
include/cal3d/coresubmorphtarget.h
include/cal3d/datasource.h
include/cal3d/morphtargetmixer.h
include/cal3d/streamsource.h
include/cal3d/coremorphanimation.h
include/cal3d/animation.h
include/cal3d/animation_action.h
include/cal3d/animation_cycle.h
include/cal3d/bone.h
include/cal3d/cal3d.h
include/cal3d/cal3d_wrapper.h
include/cal3d/coreanimation.h
include/cal3d/corebone.h
include/cal3d/corekeyframe.h
include/cal3d/corematerial.h
include/cal3d/coremesh.h
include/cal3d/coremodel.h
include/cal3d/coreskeleton.h
include/cal3d/coresubmesh.h
include/cal3d/coretrack.h
include/cal3d/error.h
include/cal3d/global.h
include/cal3d/loader.h
include/cal3d/matrix.h
include/cal3d/mesh.h
include/cal3d/mixer.h
include/cal3d/model.h
include/cal3d/physique.h
include/cal3d/platform.h
include/cal3d/quaternion.h
include/cal3d/renderer.h
include/cal3d/resource.h
include/cal3d/saver.h
include/cal3d/skeleton.h
include/cal3d/springsystem.h
include/cal3d/submesh.h
include/cal3d/vector.h
include/cal3d/tinyxml.h
include/cal3d/tinystr.h
@dirrm include/cal3d