1a280185e1
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
44 lines
1.1 KiB
Text
44 lines
1.1 KiB
Text
@comment $NetBSD: PLIST,v 1.2 2004/09/22 08:09:32 jlam Exp $
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lib/libcal3d.la
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lib/pkgconfig/cal3d.pc
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include/cal3d/buffersource.h
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include/cal3d/coresubmorphtarget.h
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include/cal3d/datasource.h
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include/cal3d/morphtargetmixer.h
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include/cal3d/streamsource.h
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include/cal3d/coremorphanimation.h
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include/cal3d/animation.h
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include/cal3d/animation_action.h
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include/cal3d/animation_cycle.h
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include/cal3d/bone.h
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include/cal3d/cal3d.h
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include/cal3d/cal3d_wrapper.h
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include/cal3d/coreanimation.h
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include/cal3d/corebone.h
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include/cal3d/corekeyframe.h
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include/cal3d/corematerial.h
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include/cal3d/coremesh.h
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include/cal3d/coremodel.h
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include/cal3d/coreskeleton.h
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include/cal3d/coresubmesh.h
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include/cal3d/coretrack.h
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include/cal3d/error.h
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include/cal3d/global.h
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include/cal3d/loader.h
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include/cal3d/matrix.h
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include/cal3d/mesh.h
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include/cal3d/mixer.h
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include/cal3d/model.h
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include/cal3d/physique.h
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include/cal3d/platform.h
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include/cal3d/quaternion.h
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include/cal3d/renderer.h
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include/cal3d/resource.h
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include/cal3d/saver.h
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include/cal3d/skeleton.h
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include/cal3d/springsystem.h
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include/cal3d/submesh.h
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include/cal3d/vector.h
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include/cal3d/tinyxml.h
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include/cal3d/tinystr.h
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@dirrm include/cal3d
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